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#1 |
Ensign
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Scenario: Let’s say you’re out cruising the North Atlantic and you see the HMS Hood and you’re lucky enough to sink her. You RTB, get a metal, and head back out to sea. On your next patrol you’re out cruising the North Atlantic and you come across the HMS Hood!?!
Does SHIII remove ships from the campaign file once they are sunk? If it doesn’t I’m almost positive there are ways to add/remove ships from the game by the date. Is that possible? Darn, sorry I thought I put this in the mods workshop forum...
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#2 |
Ace of the Deep
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Sadly, no it doesn't in the stock game. Neither does SH4. The ships just respawn. You can sink every capital ship in the entire Royal Navy or the Japanese Imperial Fleet. They just come back for more.
It's possible that GWX addresses this. Somebody will know. |
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#3 |
The Old Man
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Umm, no. It would make for a stupid game if there were limited capital ships. Without them wandering around, we don't really have much to try and find. GWX does not remove them from the campaign, and I assure you, it's better for it.
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#4 |
Ocean Warrior
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Not really. The primary target of the U-bootwaffe was Allied shipping, not enemy capital ships. There are plenty of merchant hunting grounds, and there are far more merchants than capital ships. If you removed the HMS Hood, Warspite, etc, how much of a dent would that put in the number of enemy vessels at sea?
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#5 |
Rear Admiral
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Unfortunately sinking a ship does not remove it from the campaign
Lets take the Hood as an example ALL the Hoods movements are scipted So if you sunk it on 1st day of the war all of the other entries would become null and void - if SH3 worked that way - so removing large chunks of the campaign No point having Hood V Bismark if you already sank the Hood and game removed it But SH3 doesnt work that way The Hood will re appear at every scripted instance of the ship The Hood will disappear from game at the date sunk in RL as will all major units You could go through the campaign yourself after each major sinking and remove the ships yourself But as I said you will have to remove each operation the ship was in too - or replace the Hood with another unit which wouldnt be right either SH4 hinted at doing something along the lines of removing a unit after sinking but never made it into game Just as well or you could go crazy in Sept\Oct and sink the home fleet Sink every escort at every opportunity and find no warships once classes exhausted Till new ones come online |
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#6 |
Navy Seal
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I've lost count how many times I watched the Nelson go down. Oh well
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#7 |
Ensign
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Have to agree with Weiß Pinguin there A Very Super Market. I usually pass up most capital ships, destroyers, armed trawlers, row boats with irrate fishermen and go for the merchants 98% of the time. We just have two different styles of play. I should have probably explained that in the first post but I didn't think it mattered. I under the impression that there was a line of code that would not allow the HMS Hood (as an example) to appear in the game after the historical month/year it was really sunk. I was hoping to be able to tweak it for whatever Capital ship I (or one of my collegues have sunk) I'm actually a participant of W @ W and was asking for that reason.
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#8 | |
Rear Admiral
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Not sure if game will CTD if unit not available and still scripted ClassName=BCHood UnitType=10 AppearanceDate=19201211 DisappearanceDate=19410525 DisplayName=HMS Hood [Unit 1] Name=HMS Hood DOC=19201211 DOD=19410525 \data\Roster\British\Sea |
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#9 |
Ensign
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Thanks bigboywooly.
Just changing the date would of course be the easiest thing to do. I'm hoping when the scripted events with (in this case) the HMS Hood appears it will just be a less scary taskforce. Alternatively I suppose you can change the date find a "generic" alternative and do a find and replace to substitute. Less "Historical" but then again so is a U boat sinking the HMS Hood. ![]()
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#10 |
The Old Man
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Hey, do what you will. I'm a pretty realism-oriented guy myself, I don't actively hunt capital ships, but given the choice between a medium cargo and the Hood? I would definitely sink her. And is it unreasonable to think that a frustrated skipper wouldn't do that?
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#11 |
Stowaway
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i agree
you dont come hunting for trouble unless its merchants! if you happen to see the hood, go for it! |
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#12 |
Ensign
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@ A Very Super Market
I agree with you. I doubt very much a U boat captain would have passed up the Hood! I'm into Uber realism especially playing with the guys and girls over at Wolves at War. I just want to avoid seeing her (the Hood) over and over and over. Personally, I've only seen a battleship once or twice I think since playing the SHIII (I mainly only play when I'm playing for W @ W). I don't remember if it was the Hood. I know I made at least one unsuccessful attack. I've never sunk one. I did get a escort carrier once! I've lost count of the merchant tonnage I've sent to the bottom. <S> and happy hunting!
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#13 | |
Chief of the Boat
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#14 |
Ensign
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@ Jimbuna
Ahhhhh, that's bad news... ![]() Thank you, you saved me some heartache testing it. Have you tried to swap out one ship for another for future scripted events? I've been so darn busy I've not had the time to test yet. IMHO that would be an acceptable compromise to get to where I want to go.
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#15 | |
Ocean Warrior
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Ah well, maybe when they release the SDK to use someday. ![]()
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