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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
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I just dropped in Thomsen's sound pack mod.
Its pretty nice i can say but i cant figure out the new coordinates... Can anyone help? |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2005
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I have not tested that mod, but maybe this can help.
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#3 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
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Hmm, the map only shows numbers on the bigger squares...
But anyway, since the radar and hydrophone can cover the whole big square, its ok. Thanks for your reply. |
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#4 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Oh, the ingame isn't marked that way, but you can use that as a sort of reference. I.e., square 99 is the the extreme bottom-right grid AL 03, square 55 is the center, etc. If you're using GWX, the pullout map on the navigation screen also has an inset explaining that.
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#5 |
Sailor man
![]() Join Date: Sep 2008
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Which pullout navigation screen? There is a clash between Thomsens sound mod and some of the intergrated orders in GWX3
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Hmm. :hmm: Can't help with the sound mod/integrated orders, but in the top-left corner of the navigation screen there are some pullouts. The one farthest left (Tan colored) is the map I was referring to.
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#7 |
Seaman
![]() Join Date: Jan 2009
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the pull out map has the squares? can you zoom in on that? glad i found this thread, guessing wasnt working so hot
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
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#9 |
Rear Admiral
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Each KM grid square is approx 100 KM
EG AN 18 - 100KM square ish AN1801 is around 33KM square IIRC Something like that anyways Hydraphone wont reach all sections of grid |
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#10 |
Ocean Warrior
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Hydrophones are only good out to 20, maybe 30 kilometers, if I remember correctly. :hmm: And that's in good conditions.
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#11 | |
Silent Hunter
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