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Old 01-10-09, 04:20 PM   #1
Nemisis
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Default GWX Sounds!

Ok so i got my GWX installed with SH3 Commander 3.1 plus the files Jimbuna has posted to make it compatible with GWX3.

Firstly graphically WOW completely new Sim, fantastic work on that.

Now i think i have sound issues. Torpedo hits. amd depth charges sound exactly the same as does the sound of some secondary explosions that happen half way though the sinking process.

The best description i have for the sound is a loud thud/bang with a small metallic clatter at the end. Is this correct? surely these sounds are different as i can't see a depth charge making this sound in real life.
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Old 01-10-09, 04:35 PM   #2
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Hi Nemisis and welcome aboard!
There are several sound mods available to change a lot of sounds. Search for sounds in SHIII mod section. Activate them via JSGME and choose the ones you like the best.
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Old 01-10-09, 04:48 PM   #3
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http://www.subsim.com/radioroom/showthread.php?t=134491 P Thomsen's sound mod is excellent and well worth a lookHighly recommendedOh and welcome aboard!
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Old 01-10-09, 07:48 PM   #4
Nemisis
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Thanks guys downloading PT's mod now, still find it strange the mighty GWX team put same sounds in for Torp and depth charge explosions.
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Old 01-11-09, 11:16 AM   #5
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Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.

A deadline had it been my sole decision that would have been extended.

It is regrettable that one or two oversights occurred.

Yet further proof that we are indeed human.
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Old 01-11-09, 12:41 PM   #6
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Quote:
Originally Posted by jimbuna
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.

A deadline had it been my sole decision that would have been extended.

It is regrettable that one or two oversights occurred.

Yet further proof that we are indeed human.
Do you know if it's going to be fixed?
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Old 01-11-09, 02:17 PM   #7
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Quote:
Originally Posted by meduza
Quote:
Originally Posted by jimbuna
Much sacrifice was made by so many of the GW in the days leading up to Christmas to meet a deadline given a few months back.

A deadline had it been my sole decision that would have been extended.

It is regrettable that one or two oversights occurred.

Yet further proof that we are indeed human.
Do you know if it's going to be fixed?
It's a possibility, but one that may only happen if one of the team take it upon themselves to do.

It's an easy enough fix for any individual...simply take the file from an earlier GWX release or use the particular file from an already existing sound mod.
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Old 01-11-09, 02:38 PM   #8
Weiss Pinguin
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Hmm, I never noticed that the depth charge and torpedo impact sounds were identical. I guess I was either too busy crapping my drawers or celebrating my socks off to notice.
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Old 01-11-09, 03:10 PM   #9
meduza
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Quote:
Originally Posted by jimbuna
It's an easy enough fix for any individual...simply take the file from an earlier GWX release or use the particular file from an already existing sound mod.
I was hopeing you'll say it's an easy fix. Now all I have to do is find those files. Obviously, depth-charge sound is in Depth charges exploding from submarine.wav.

But what's the torpedo impact sound? Is it P11_@ref_torp_great_explosion.wav? That file hasn't change from GWX2.1. :hmm:
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Old 01-11-09, 04:40 PM   #10
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There is actually a subtle difference in that the depth charge one has crockery rattling at the end.

I honestly don't think there really too similar.
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Old 01-11-09, 05:05 PM   #11
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The problem is that you sometimes(?) hear the depth-charge sound (the one with rattling - which sounds good ) when torpedo hits.

I don't know, maybe this has always been that way and it went unnoticed because the difference in sounds were less obvious.
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Old 01-11-09, 05:11 PM   #12
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Quote:
Originally Posted by meduza
The problem is that you sometimes(?) hear the depth-charge sound (the one with rattling - which sounds good ) when torpedo hits.

I don't know, maybe this has always been that way and it went unnoticed because the difference in sounds were less obvious.
I didn't realise that was actually the problem....I thought people were stating that both sounds were the same

I'll check this out tomorrow :hmm:
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Old 01-11-09, 10:20 PM   #13
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The sounds in my install are the same. But since i have now had to reinstall GWX3 as there is a problem at the start of the war on mine where i keep getting the message over the radio Twice! every minute, that my base has changed to kiel it could well be i just had a bad install and the sound files got corrupted as well.

Certainly not making a complaint about it. after all when i first loaded up GWX3 i was stunned at all the changes made to the game graphically not to mention all the other hard work that has gone into making the game more realistic. Phenominal work from the GWX team.

I now have PT's sound mod as well so if my re-install works ok then the sounds are not going to be a problem.
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Old 01-11-09, 10:25 PM   #14
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Hmm, I think the messages thing might not be caused by a bad install. Do you have any radio mods enabled? They might be conflicting with something if you do. :hmm:

Edit: Actually! I think it might be a bad career file. I think the base-change message has to do with that.
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Old 01-11-09, 10:58 PM   #15
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No radio mods i only have GWX3 and PT's sound mod.

I am just about finished the re-install so will let you all know how it goes.
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