SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-04-09, 05:05 AM   #1
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default map channel 3 (uv-3)?

Can somebody explain what the map channel 3 a.k.a. uv-3 is used for in the 3D model?

Thanks in advance:Miner
miner1436 is offline   Reply With Quote
Old 01-05-09, 10:33 AM   #2
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Specular Map (shiny stuff), I believe.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 01-06-09, 04:48 AM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

right. so I looked at the model, made an occlusion map of it, and it shows all wrong, there is a small canoe visible on the side of the hull in the occlusion map, then I loaded the texture and it's all wrong :





I see you've changed the afterdeck from the stock one, added a small canoe aft of the bridge (the one I talked about here above).





did you make a new uv map : the deck of the canoe shouldn't be placed where the side of the hull is because then it'll get the same metal texture, etc... ?

I need a clean uv map to start with to make the occlusion map.

also there seem to be a lot of flipped textures :

before :




after I flipped the deck element :




So I think there's a lot of work to be done prior to making the occlusion map... first a clean uv map for the model and texture, then we'll go from there

Keltos
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 01-06-09 at 04:58 AM.
keltos01 is offline   Reply With Quote
Old 01-06-09, 09:06 PM   #4
miner1436
Grey Wolf
 
Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
Default

Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping? I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.
miner1436 is offline   Reply With Quote
Old 01-07-09, 04:16 AM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Quote:
Originally Posted by miner1436
Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping?
Quote:
Originally Posted by miner1436

most probably. there are always textures flips when importing/exporting from S3D into 3DS and vice-versa, here using the active shade window I can see how it looks ingame and fix those surface by flipping them before I export the object file. Like the wooden deck, and most surfaces of your life boat !

textures are one side only, so they are see-through if seen from the wrong side !

I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.


such a big ship and a lifeboat engine ! :rotfl:

k
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.