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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Can somebody explain what the map channel 3 a.k.a. uv-3 is used for in the 3D model?
Thanks in advance:Miner |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Specular Map (shiny stuff), I believe.
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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right. so I looked at the model, made an occlusion map of it, and it shows all wrong, there is a small canoe visible on the side of the hull in the occlusion map, then I loaded the texture and it's all wrong :
![]() I see you've changed the afterdeck from the stock one, added a small canoe aft of the bridge (the one I talked about here above). ![]() did you make a new uv map : the deck of the canoe shouldn't be placed where the side of the hull is because then it'll get the same metal texture, etc... ? I need a clean uv map to start with to make the occlusion map. also there seem to be a lot of flipped textures : before : ![]() ![]() after I flipped the deck element : ![]() So I think there's a lot of work to be done prior to making the occlusion map... first a clean uv map for the model and texture, then we'll go from there ![]() Keltos Last edited by keltos01; 01-06-09 at 04:58 AM. |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping? I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.
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#5 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
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such a big ship and a lifeboat engine ! :rotfl: k |
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