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-   -   map channel 3 (uv-3)? (https://www.subsim.com/radioroom/showthread.php?t=146383)

miner1436 01-04-09 05:05 AM

map channel 3 (uv-3)?
 
Can somebody explain what the map channel 3 a.k.a. uv-3 is used for in the 3D model?

Thanks in advance:Miner

Nisgeis 01-05-09 10:33 AM

Specular Map (shiny stuff), I believe.

keltos01 01-06-09 04:48 AM

right. so I looked at the model, made an occlusion map of it, and it shows all wrong, there is a small canoe visible on the side of the hull in the occlusion map, then I loaded the texture and it's all wrong :

http://img224.imageshack.us/img224/5449/uvmapfk7.jpg



I see you've changed the afterdeck from the stock one, added a small canoe aft of the bridge (the one I talked about here above).

http://img186.imageshack.us/img186/6879/mogamiscu3.jpg



did you make a new uv map : the deck of the canoe shouldn't be placed where the side of the hull is because then it'll get the same metal texture, etc... ?

I need a clean uv map to start with to make the occlusion map.

also there seem to be a lot of flipped textures :

before :

http://img58.imageshack.us/img58/328...edcopieuf0.jpg
http://img58.imageshack.us/img58/fli...pg/1/w1503.png

after I flipped the deck element :

http://img378.imageshack.us/img378/9...dcopie2ba2.jpg


So I think there's a lot of work to be done prior to making the occlusion map... first a clean uv map for the model and texture, then we'll go from there :)

Keltos

miner1436 01-06-09 09:06 PM

Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping? I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.

keltos01 01-07-09 04:16 AM

Quote:

Originally Posted by miner1436
Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping?

Quote:

Originally Posted by miner1436

most probably. there are always textures flips when importing/exporting from S3D into 3DS and vice-versa, here using the active shade window I can see how it looks ingame and fix those surface by flipping them before I export the object file. Like the wooden deck, and most surfaces of your life boat !

textures are one side only, so they are see-through if seen from the wrong side !

I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.



such a big ship and a lifeboat engine ! :rotfl:

k


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