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map channel 3 (uv-3)?
Can somebody explain what the map channel 3 a.k.a. uv-3 is used for in the 3D model?
Thanks in advance:Miner |
Specular Map (shiny stuff), I believe.
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right. so I looked at the model, made an occlusion map of it, and it shows all wrong, there is a small canoe visible on the side of the hull in the occlusion map, then I loaded the texture and it's all wrong :
http://img224.imageshack.us/img224/5449/uvmapfk7.jpg I see you've changed the afterdeck from the stock one, added a small canoe aft of the bridge (the one I talked about here above). http://img186.imageshack.us/img186/6879/mogamiscu3.jpg did you make a new uv map : the deck of the canoe shouldn't be placed where the side of the hull is because then it'll get the same metal texture, etc... ? I need a clean uv map to start with to make the occlusion map. also there seem to be a lot of flipped textures : before : http://img58.imageshack.us/img58/328...edcopieuf0.jpg http://img58.imageshack.us/img58/fli...pg/1/w1503.png after I flipped the deck element : http://img378.imageshack.us/img378/9...dcopie2ba2.jpg So I think there's a lot of work to be done prior to making the occlusion map... first a clean uv map for the model and texture, then we'll go from there :) Keltos |
Yea, there probably is more problems, it is my first time ever 3D modeling, are the small railings related to texture flipping? I had to put the life boat there because the mogami .dat would act up and do a CTD when I added more nodes for the propellers, so I attached the boat to the hull, and used it's node for the propeller.
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such a big ship and a lifeboat engine ! :rotfl: k |
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