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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2006
Posts: 10
Downloads: 20
Uploads: 0
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Your search function sucks. I have found these nuke subs, and I love them. I was however shocked to find out I got crushed at a depth of 400 feet. Is there a way I can get the correct depth so I can go deep?
Also, I would like to have modern torps(I just want realistic behavior, don't care about the look of the torp), is there a mod for them? If not, how can I make them? |
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#2 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
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In order to edit crush depth you need to have silent 3ditor found here http://www.subsim.com/radioroom/showthread.php?t=119571 with that program you then select open and then go to the data folder then click on the submarine folder and then on the sub you want to edit. Then you need to open the sensors(or .zon) file. after that you then click on colisionable object and click on crash depth and edit the value to what you want which by the way is in meters. Also do not exceed a depth of 500 meters (1640 ft) or the game will crash. If you have any problems with anything PM me and I will help in anyway I can and there are no stupid questions. However I don't know how to mod torps so if anything I can also learn from this thread.
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#3 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
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Yar, torps be difficult to implement. What do you want in your "modern" torps? What does that even mean?
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#4 | |
Swabbie
![]() Join Date: Sep 2006
Posts: 10
Downloads: 20
Uploads: 0
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![]() Quote:
Warhead: 267 kg Max speed: 55 kt Range: 38 km at 55 kt or 50 km at 40 kt |
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