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#1 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Gwx 3.0 Report
I decided to start out fresh in 1939 with 7th flotilla.
It's Nov now and am at BE grid just getting away from a convoy attack. Got 3 fat merchants. ![]() One point I will make is while getting away from a Black Swan at 1kt I was slowly sinking. Had to crank her up to 3 kts to pull her up then go to 2kts and turn to throw off that pesky B. Swan. The cat and mouse game isn't over yet but, I have alot of confidence in boat and crew. 3.0 delivers and kicks butt. ![]() ![]() |
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#2 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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I've never been able to run 1 or 2 knots, in GWX2.1, without sinking? It doesn't seem "new" to me for 3.0? I've always had to go to 3 knots to maintain depth. Let me rephrase...after a Crash Dive command. I don't recall having this problem when I "slink" down to lower depths? I believe there are posts concerning "Crash Dive" and issues?
Vic Last edited by prowler3; 12-26-08 at 12:08 AM. |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Not for me. 2 kts and I'm fine. 3 kts and I attract destroyers like a magnet. :p :rotfl:
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Same here - 1kt slowly sink, 2kts fine, 3kts Wasserbombe magnet.
This bouyancy effect has been in for quite a while (I'm sure one of the crew will be along to tell us exactly when) and replicates the real life problems with depth keeping when moving at very slow speed.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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During testing had received a little damage from some AC. But a few days later i was attacking a convoy in mid 43 in the north Atlantic. After firing my 5 eels. I went down to 200m and silent running.
I was creeping along at 1kt but i kept sinking slowly, i tried 2 kt but the same but just sunk a little slower. So i kept going at 1 kt till i hit 230m Then quickly went up to 3 kt to regain the lost depth. I kept this going for nearly 4 hours R/L time. I was still unable to shake off the DD. So it came down to drastic measures i came up to Periscope Depth. And let lose a eel at the DD. Luckily for me i hit the bugger and managed to get away. But it has tought me a lesson that even the smallest piece of damage can effect your Chances of survial.
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Funny....
The manual still says that you will rise a few meters if you travel 2 kts or slower... ![]() |
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#7 | |
Chief of the Boat
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#8 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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Been running it for several hours at a 2560 by 1600 at 60fps and I have nothing to report than a great experience!....It is ASWome!...lol!
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#9 |
Chief of the Boat
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Good to hear....SINK EM ALL!!
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Yee-ha! Vielen Dank to the GWX Posse!
![]() I just completed my first GWX 3.0 patrol to the North Country & Scotland (Feb. 1940). Bagged 8 ships, had some close calls with mines (I didn't see 'em until I was already past), plus a couple of miracle shots, manual via periscope -- one hit a zig-zagging freighter! I'm loving the 16 km view and I don't even mind the dark, dark nights. And while we're enjoying this holiday season, let us not forget those less fortunate: ![]()
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