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Old 12-23-08, 09:38 AM   #1
bigboywooly
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Default ( REQ ) Can any one build a port ???

Apart from Trainer that is who is working on SH4 Panama locks

After the release of the new St Naz got me thinking about how crap the SH3 ports really are in comparison to RL

Lets look at Lorient

SH3



And the complex in RL







Of course be nice to have the port in various stages - using SH3commander - as the Dom bunkers first then the Scorff ( sept 41 ) then the Keromans I and II lastly being able to start in Keroman III under cover

Scorff bunker



Keroman I and II



Keroman III

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Old 12-23-08, 11:31 AM   #2
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Tell ya whut...you pull the permits and get the blueprints drawn up...Ill call the contractor...

It would be sweet to have all the eye candy...but then wouldnt peeps be spending all their time on port and not out sinking tonnage?

my 3 cents

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Old 12-23-08, 12:00 PM   #3
mr chris
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Now this is a great idea.
I really like the idea of the port growing in stages as the bunkers come online.
Would this actually be possible?
It would just fantastic if all the ports could be redone to look as close to they did in real life.
The ports and bases have come along way since the game was released
With all the ships tied up and the traffic going in and out.
But the Actual ports have never been changed.
I guess it is just finding someone with the expertise and the time to do it.
This would complete SH3 for me if this was done.
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Old 12-23-08, 02:34 PM   #4
bigboywooly
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Yeah its possible to show in stages Chris
Different dats of the port in various stages and using the date function in SH3 commander to change the files at certain dates

Gettin it built is the toughie
I know Trainer42 is planning to redo all the Sh3 ports but as he is working on SH4 also will be a long time in coming

Did have a go but me and 3d dont get on
:rotfl:
Nor me and terrain editing as I found out yesterday

@ Koondawg

I know what you mean but be nice to sail from something that looks like the original

Wasnt until Trainer stated messing with the locks and St Naz and a proper Pearl Harbour was done for SH4 that really noticed the ports
The more you look into it the more you see how way off they are

I remember seeing a pic of the devs working on 3 or 4 and on the screen in front of him was a port being worked on
With the software they had was just like moving blocks and pieces all into place in front of your eyes
Be sweet to lay hands on that
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Old 12-24-08, 12:03 PM   #5
irish1958
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Where is the red light district? :hmm:
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Old 12-24-08, 12:15 PM   #6
iambecomelife
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I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.

IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive":

-Different styles of lighthouse
-Lifeboat stations & lifeboat ramps
-Piers
-Different-sized ports, such as fishing villages & small industrial wharves
-More types of shipwreck
-Oil derricks

You get the idea.

I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done.


Last edited by iambecomelife; 12-24-08 at 12:16 PM.
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Old 12-24-08, 02:39 PM   #7
bigboywooly
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Thanx Iam that pdf will be very handy
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Old 12-24-08, 09:37 PM   #8
sabretwo
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Quote:
Originally Posted by iambecomelife
I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.

IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive":

-Different styles of lighthouse
-Lifeboat stations & lifeboat ramps
-Piers
-Different-sized ports, such as fishing villages & small industrial wharves
-More types of shipwreck
-Oil derricks

You get the idea.

I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done.

I'd add to that list petroleum and chemical storage tanks, railroad stations and rail yards, fenced in storage yards, an occassional truck or two being loaded or off-loaded, and older-style coal or diesel electric power plants.

Along the coast line it would be nice to see some structures from time to time, like a house on the water or a small commercial warf. The coast lines in SH3 always seem so barren.
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Old 12-24-08, 09:39 PM   #9
sabretwo
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BBW,

If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on.
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Old 12-25-08, 12:40 AM   #10
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Quote:
Originally Posted by sabretwo
BBW,

If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on.
Adding existing ports in game is simple
Making NEW ports isnt
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Old 12-28-08, 01:33 PM   #11
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Would it be possible for Trainer to provide a brief Tutorial? Modelling Ports from existing "building blocks" is something I would be very happy doing, if Trainer could let us know a few secrets.

I can see the file structure by looking at the .dat file (eg St_Nazaire.dat) with skwas "Silent 3ditor", but not too sure how the dat files really hang together. Have tried renaming a dat file, and playing about by reducing the number of placements, and changing a few parameters, but then flashing up SHIII to see what things look like each time a change is made is very tedious. If this is what Trainer does, then my hat is off to his patience!!!

For example all the different placements. I think the offsets are from the port location in Locations.cfg. Not sure what the rotation is measured in (not degrees I don't think). And where do the names like "Fabrik_Halle_01", "88mmGEDoubleT_L_Load_05" get picked up from etc etc. I have tried doing a Text search across the files but cannot find them.


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Old 12-28-08, 01:48 PM   #12
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You will have more of a chance finding Trainer over at the German Ubi forums

Here is his hafen thread

http://forums-de.ubi.com/eve/forums/...2/m/7371052556

Ask away he is a good guy and will help if he can
Its a good idea as have looked at the ports myself a while ago
Not with S3D I must say
Will check that out

lil tip
While constantly restarting the game use a blank set of campaign files - JSGME then in
Speeds up loading times a whole lot

Here if you dont have them

http://files.filefront.com/Blank+cam.../fileinfo.html

If you have D\L trainers mods - below if not

http://files.filefront.com/GWX+3+St+.../fileinfo.html

Take a look at the Library dats he includes
I guess some of the parts come from those and some from existing Library dats
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Old 12-28-08, 01:55 PM   #13
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Thanks for that BBW. Have PM'd Trainer on Subsim. I also have his UBi Forum site in my Favourites so will post something there. Thanks for the tip about the campaign files

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Old 12-28-08, 03:53 PM   #14
iambecomelife
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Quote:
Originally Posted by bigboywooly
Thanx Iam that pdf will be very handy
Hey BBW, I tried compressing the PDF's with winrar and 7zip, but they barely make a difference. Would you (or anyone else) know of a better compression program, or the optimal compression settings for either of those two?

Thanks.
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Old 12-28-08, 04:27 PM   #15
MLF
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BBW - do you know if there is an answer to my question in this thread please?

http://www.subsim.com/radioroom/showthread.php?t=146071

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