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( REQ ) Can any one build a port ???
Apart from Trainer that is who is working on SH4 Panama locks
After the release of the new St Naz got me thinking about how crap the SH3 ports really are in comparison to RL Lets look at Lorient SH3 http://i60.photobucket.com/albums/h2...LorientSH3.jpg And the complex in RL http://i60.photobucket.com/albums/h2.../Lorient-1.jpg http://i60.photobucket.com/albums/h2...ts/Lorient.jpghttp://i60.photobucket.com/albums/h2...dombunker1.jpg http://i60.photobucket.com/albums/h2...s/lorient1.jpghttp://i60.photobucket.com/albums/h2...ts/keroman.jpg Of course be nice to have the port in various stages - using SH3commander - as the Dom bunkers first then the Scorff ( sept 41 ) then the Keromans I and II lastly being able to start in Keroman III under cover Scorff bunker http://i60.photobucket.com/albums/h2...ts/scorff1.jpg Keroman I and II http://i60.photobucket.com/albums/h2...rts/ki-kii.jpg Keroman III http://i60.photobucket.com/albums/h2...Ports/kiii.jpg |
:up: Tell ya whut...you pull the permits and get the blueprints drawn up...Ill call the contractor...
It would be sweet to have all the eye candy...but then wouldnt peeps be spending all their time on port and not out sinking tonnage? my 3 cents KD |
Now this is a great idea.
I really like the idea of the port growing in stages as the bunkers come online. Would this actually be possible? It would just fantastic if all the ports could be redone to look as close to they did in real life. The ports and bases have come along way since the game was released With all the ships tied up and the traffic going in and out. But the Actual ports have never been changed. I guess it is just finding someone with the expertise and the time to do it. This would complete SH3 for me if this was done. |
Yeah its possible to show in stages Chris
Different dats of the port in various stages and using the date function in SH3 commander to change the files at certain dates Gettin it built is the toughie I know Trainer42 is planning to redo all the Sh3 ports but as he is working on SH4 also will be a long time in coming Did have a go but me and 3d dont get on :rotfl: Nor me and terrain editing as I found out yesterday @ Koondawg I know what you mean but be nice to sail from something that looks like the original Wasnt until Trainer stated messing with the locks and St Naz and a proper Pearl Harbour was done for SH4 that really noticed the ports The more you look into it the more you see how way off they are I remember seeing a pic of the devs working on 3 or 4 and on the screen in front of him was a port being worked on With the software they had was just like moving blocks and pieces all into place in front of your eyes Be sweet to lay hands on that |
Where is the red light district? :hmm:
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I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.
IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive": -Different styles of lighthouse -Lifeboat stations & lifeboat ramps -Piers -Different-sized ports, such as fishing villages & small industrial wharves -More types of shipwreck -Oil derricks You get the idea. I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done. http://i33.photobucket.com/albums/d5...life/tower.jpg |
Thanx Iam that pdf will be very handy
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Along the coast line it would be nice to see some structures from time to time, like a house on the water or a small commercial warf. The coast lines in SH3 always seem so barren. |
BBW,
If you figure out how to add new ports without trouble, please let me know. I'd like to add Benghazi and Haifa as ports in the Med campaign I'm working on. |
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Making NEW ports isnt |
Would it be possible for Trainer to provide a brief Tutorial? :yep: Modelling Ports from existing "building blocks" is something I would be very happy doing, if Trainer could let us know a few secrets.
I can see the file structure by looking at the .dat file (eg St_Nazaire.dat) with skwas "Silent 3ditor", but not too sure how the dat files really hang together. Have tried renaming a dat file, and playing about by reducing the number of placements, and changing a few parameters, but then flashing up SHIII to see what things look like each time a change is made is very tedious. If this is what Trainer does, then my hat is off to his patience!!! For example all the different placements. I think the offsets are from the port location in Locations.cfg. Not sure what the rotation is measured in (not degrees I don't think). And where do the names like "Fabrik_Halle_01", "88mmGEDoubleT_L_Load_05" get picked up from etc etc. I have tried doing a Text search across the files but cannot find them. MLF |
You will have more of a chance finding Trainer over at the German Ubi forums
Here is his hafen thread http://forums-de.ubi.com/eve/forums/...2/m/7371052556 Ask away he is a good guy and will help if he can Its a good idea as have looked at the ports myself a while ago Not with S3D I must say Will check that out lil tip While constantly restarting the game use a blank set of campaign files - JSGME then in Speeds up loading times a whole lot Here if you dont have them http://files.filefront.com/Blank+cam.../fileinfo.html If you have D\L trainers mods - below if not http://files.filefront.com/GWX+3+St+.../fileinfo.html Take a look at the Library dats he includes I guess some of the parts come from those and some from existing Library dats |
Thanks for that BBW. Have PM'd Trainer on Subsim. I also have his UBi Forum site in my Favourites so will post something there. Thanks for the tip about the campaign files
MLF |
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Thanks. |
BBW - do you know if there is an answer to my question in this thread please?
http://www.subsim.com/radioroom/showthread.php?t=146071 MLF |
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