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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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Just saw a documentary on wake island yesterday. From what I saw the island was the site of several battles which ultimately resulted in the loss of the island to the Japanese. However, the island was essentially useless to them due to American forces being in the area stopping any supply runs to the island, and Japan's own negligence.
With that said there is a little problem in SH4. That problem is the air base on wake that interdicts US submarines (us) when transiting from Pearl to Japan's coast. It would seem the island had the potential to be a thorn in the side of Sub Pac, but in fact it was not. In future mods perhaps it would be a good idea to remove this air base node. |
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#2 | ||
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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I would say have light air traffic until laye 43 or early 44, then have it dry up. That way there's maybe some action, but not too much, and then eventually have it an impotent forward base that was left to rot on the vine through the loss of the supply route.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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