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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Announcing!
![]() Slightly Subnuclear Real Deck Gun by Rockin Robbins This beast has problems pointing at the deck with Balao or Gato class subs. Too bad. You guys have all the top subs and you are too prosperous for your own good. You don't NEED a subnuclear deck gun, no matter how slight. I've taken all your excess goodies and given them to the less fortunate in other classes of subs. Of course we'll blame this all on Luke and his infernal Real Fleet Boat supermod, which also is responsible for the scratch on my van's door, global warming and the retrograde motion of Mars. Get your mod straight, my man! Slightly Subnuclear Real Deck Gun is a destabilized gun that rocks with the boat. Set the range and fire when the crosshairs are on the horizon. With a decent crew at the deck gun positions it reloads quite quickly, thank you, but that doesn't matter. You're going to go crazy trying to shoot. BUT when you get a hit, it's for a minimum of 500 and a maximum of 5000 hitpoints. Sorry, sometimes it takes two hits to sink an RFB merchie. You're going to play hell getting those two hits, too! I'd love to release this as an official mod of the Zoo Keepers Modding Team, but they'd kick me out if I proposed it! ![]() Danger! This thing will BREAK delicate parts of RFB, overwriting gun camera files, ammunition files, deck gun files, etc. It works with stock or any combination of mods. It eats babies and burns up CPUs for breakfast. It has been built by an idiot to do stupid things and you shoudn't be surprised when insane things happen. In short, it's a blast to use!:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-06-08 at 08:34 PM. |
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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:rotfl: sounds cool
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Task Force industries "Taking control of the world, one mind at a time" Last edited by Task Force; 11-06-08 at 10:17 PM. |
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#3 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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I like your subnuclear Mark14 better :-) any plans to introduce more moded torps
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#4 |
Navy Seal
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I'm thinking a subnuclear cutie could be fun. Of course it could also kill you.
![]() That one would take some severe testing time.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Mr. Bad Wolf
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Does it include crew texture changes, so the crew manning the gun resembles Sylvester Stallone aka Rambo and Arnold Schwartzenegger aka (his character in Commando)??
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#6 |
Navy Seal
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Nope! :rotfl:A crew of gorillas mod might be fun though.
My subnuclear weapons don't change anything in the game except the power of the explosive. The torpedoes don't go 400 mph, the gun doesn't fire 10 rounds a second or anything like that. Your sub can still be killed just as easily. You've just found some serious ability to do harm... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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In the immortal words of halo 1:
Light fuze...Run away
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Member of the Subsim Zombie Army |
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