SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Slightly Subnuclear Real Deck Gun (https://www.subsim.com/radioroom/showthread.php?t=144100)

Rockin Robbins 11-06-08 08:33 PM

[REL] Slightly Subnuclear Real Deck Gun
 
Announcing! http://i196.photobucket.com/albums/a...presenting.gif
Slightly Subnuclear Real Deck Gun
by Rockin Robbins

This beast has problems pointing at the deck with Balao or Gato class subs. Too bad. You guys have all the top subs and you are too prosperous for your own good. You don't NEED a subnuclear deck gun, no matter how slight. I've taken all your excess goodies and given them to the less fortunate in other classes of subs.

Of course we'll blame this all on Luke and his infernal Real Fleet Boat supermod, which also is responsible for the scratch on my van's door, global warming and the retrograde motion of Mars. Get your mod straight, my man!

Slightly Subnuclear Real Deck Gun is a destabilized gun that rocks with the boat. Set the range and fire when the crosshairs are on the horizon. With a decent crew at the deck gun positions it reloads quite quickly, thank you, but that doesn't matter. You're going to go crazy trying to shoot. BUT when you get a hit, it's for a minimum of 500 and a maximum of 5000 hitpoints. Sorry, sometimes it takes two hits to sink an RFB merchie. You're going to play hell getting those two hits, too!

I'd love to release this as an official mod of the Zoo Keepers Modding Team, but they'd kick me out if I proposed it!http://i196.photobucket.com/albums/a...ys/kicking.gif

Danger! This thing will BREAK delicate parts of RFB, overwriting gun camera files, ammunition files, deck gun files, etc. It works with stock or any combination of mods. It eats babies and burns up CPUs for breakfast. It has been built by an idiot to do stupid things and you shoudn't be surprised when insane things happen. In short, it's a blast to use!:rotfl:

Task Force 11-06-08 10:16 PM

:rotfl: sounds cool:cool: :rotfl:Killer deckguns (while supply lasts)

simsurfer 11-07-08 12:22 AM

I like your subnuclear Mark14 better :-) any plans to introduce more moded torps

Rockin Robbins 11-07-08 06:04 AM

I'm thinking a subnuclear cutie could be fun. Of course it could also kill you.:arrgh!:

That one would take some severe testing time.

Carotio 11-08-08 12:32 PM

Does it include crew texture changes, so the crew manning the gun resembles Sylvester Stallone aka Rambo and Arnold Schwartzenegger aka (his character in Commando)?? :lol:

Rockin Robbins 11-10-08 06:29 AM

Nope! :rotfl:A crew of gorillas mod might be fun though.

My subnuclear weapons don't change anything in the game except the power of the explosive. The torpedoes don't go 400 mph, the gun doesn't fire 10 rounds a second or anything like that. Your sub can still be killed just as easily. You've just found some serious ability to do harm...
http://i196.photobucket.com/albums/a...tingsmilie.gif

gimpy117 11-10-08 09:46 PM

In the immortal words of halo 1:
Light fuze...Run away


All times are GMT -5. The time now is 07:20 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.