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Old 10-26-08, 03:40 AM   #1
keltos01
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Default Need Help modding a working snorkel for the Jyunsen B/ type AM



I-13 submarine, snorkel is the double horn looking down thingie on the right side of the tower (model's a bit blocky though..)


We are, Peabody and I, working on trying to make a real working snorkel like in SHIII.

Does anyone have the know-how to help us ?

- Peabody made it raisable

- it needs to replenish the engine's air supply, not necessarily the crew's.

thanks,

Keltos
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Old 10-26-08, 06:15 AM   #2
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I'll try it thanks.

how do you add a node with a 3d object and assign it a texture?
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Old 10-26-08, 04:06 PM   #3
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trying to get to do a snorkel node :





the thing is I made my tower disappear ! is it the !! - obj_Snorkel that does it ?

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Old 10-26-08, 04:08 PM   #4
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Quote:
Originally Posted by keltos01
I'll try it thanks.

how do you add a node with a 3d object and assign it a texture?
@ Keltos I think we can just export the nodes (chunks and assign new IDs and keep the 3D # lower than the main node) from the Sen Toku to get the object. Shouldn't be a problem. The obj_snorkel goes into the .sim.

@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible??

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Old 10-26-08, 04:19 PM   #5
keltos01
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lost tower found.. ?????
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Old 10-26-08, 04:32 PM   #6
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imported raw chunk into the tower .dat :




I don't really know what I'm doing ...
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Old 10-26-08, 04:39 PM   #7
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got the tower back, but no snorkel yet.... I mated the .sim to the snorkel id not the D02 anymore, no avail...


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Old 10-26-08, 05:01 PM   #8
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found this in NSS_Jyunsen_B.upcge:

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 0 -> changed to 1



I found it in all the files Mikhayl mentionned but for equipment.upc.... I don't know how to add it..

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Old 10-26-08, 06:26 PM   #9
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I checked and was mistaken, we can't just import the snorkel, the Sen Toku is all one piece, the snorkel is not a separate 3D object, it is grouped with everything else on the sub. So you either have to separate it from the rest or make a new object.

I will have a look at the Jyunsen B and the library files and see if a snorkel exists or if we have to make one. I know it's getting late (your time) so I will let you know what I find.

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Old 10-27-08, 01:51 AM   #10
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I have made a separate tower for the type AM from the Sen Toku tower originally, shortened it etc... so I can get the 3d model out no problem.

to what do we add it ? one more node in the senzori ? that would be best.

about the deck gun : It would be nice to have the japanese one for a change, even though the I-13 class didn't have one. they had noticed by that time that fighting gun duels wasn't for subs ?
I left it cause I like having one...

I'll upload what I tired to do yesterday, but I'm affraid I got a bit lost in the files.. and there is no snorkel listed in the equipment . upc

keltos
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Old 10-27-08, 04:08 AM   #11
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snorkel :


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Old 10-27-08, 11:43 AM   #12
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There is a snorkel in the German Sub Parts folder. (library/germansubparts/senzori_Uboat.dat.

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Old 10-27-08, 12:59 PM   #13
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here i go again.. as far as. i know the Jyunsen B with a hanger never had Snorkles
late war models like the I-36 which had the hanger removed had them fitted but that was it for the B1 class.
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Old 10-27-08, 03:30 PM   #14
keltos01
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yeah... but we're working on the I-13 as well....
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Old 11-01-08, 10:06 AM   #15
keltos01
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Peabody : still trying...

changed in upcge:


[UserPlayerUnit 1.UpgradePackSlot 7]
ID= UpgSnorkel
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes=XVIIISnorkel
UserCustomizable=No
IDLinkUpgradePackSlots= SnorkelSlot
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, from NULL,NULL
UpackXXI_Snorkel

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 1

in unitspart3Jyunsen_B

[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= SnorkelSlot
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31, NULL from NULL,NULL
ExternalNodeName3D= SNK
ExternalDamageZoneTypeID3D= -1





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