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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() ![]() I-13 submarine, snorkel is the double horn looking down thingie on the right side of the tower (model's a bit blocky though..) We are, Peabody and I, working on trying to make a real working snorkel like in SHIII. Does anyone have the know-how to help us ? - Peabody made it raisable - it needs to replenish the engine's air supply, not necessarily the crew's. thanks, Keltos |
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#2 |
Silent Hunter
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I'll try it thanks.
how do you add a node with a 3d object and assign it a texture? |
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#3 |
Silent Hunter
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#4 | |
Admiral
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![]() Quote:
@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible?? Peabody
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#5 |
Silent Hunter
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#6 |
Silent Hunter
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#7 |
Silent Hunter
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#8 |
Silent Hunter
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found this in NSS_Jyunsen_B.upcge:
[UserPlayerUnit 1.FunctionalSubsystem 32] ID= Snorkel NameDisplayable= Snorkel FunctionalType= Snorkel IDLinkFunctionalSubsystemSlots= SnorkelSlot, 0 -> changed to 1 I found it in all the files Mikhayl mentionned but for equipment.upc.... I don't know how to add it.. Keltos Last edited by keltos01; 10-26-08 at 05:40 PM. |
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#9 |
Admiral
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I checked and was mistaken, we can't just import the snorkel, the Sen Toku is all one piece, the snorkel is not a separate 3D object, it is grouped with everything else on the sub. So you either have to separate it from the rest or make a new object.
I will have a look at the Jyunsen B and the library files and see if a snorkel exists or if we have to make one. I know it's getting late (your time) so I will let you know what I find. Peabody
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#10 |
Silent Hunter
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I have made a separate tower for the type AM from the Sen Toku tower originally, shortened it etc... so I can get the 3d model out no problem.
to what do we add it ? one more node in the senzori ? that would be best. about the deck gun : It would be nice to have the japanese one for a change, even though the I-13 class didn't have one. they had noticed by that time that fighting gun duels wasn't for subs ? I left it cause I like having one... I'll upload what I tired to do yesterday, but I'm affraid I got a bit lost in the files.. and there is no snorkel listed in the equipment . upc ![]() keltos |
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#11 |
Silent Hunter
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#12 |
Admiral
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There is a snorkel in the German Sub Parts folder. (library/germansubparts/senzori_Uboat.dat.
Peabody
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#13 |
Commodore
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here i go again.. as far as. i know the Jyunsen B with a hanger never had Snorkles
![]() late war models like the I-36 which had the hanger removed had them fitted but that was it for the B1 class. |
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#14 |
Silent Hunter
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yeah... but we're working on the I-13 as well....
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#15 |
Silent Hunter
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![]() ![]() ![]() Peabody : still trying... ![]() changed in upcge: [UserPlayerUnit 1.UpgradePackSlot 7] ID= UpgSnorkel NameDisplayable= Snorkel Type=NULL AcceptedTypes=XVIIISnorkel UserCustomizable=No IDLinkUpgradePackSlots= SnorkelSlot IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, from NULL,NULL UpackXXI_Snorkel [UserPlayerUnit 1.FunctionalSubsystem 32] ID= Snorkel NameDisplayable= Snorkel FunctionalType= Snorkel IDLinkFunctionalSubsystemSlots= SnorkelSlot, 1 in unitspart3Jyunsen_B [UnitPart 1.Compartment 1.EquipmentSlot 6] ID= SnorkelSlot NameDisplayable= Snorkel Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31, NULL from NULL,NULL ExternalNodeName3D= SNK ExternalDamageZoneTypeID3D= -1 ![]() Last edited by keltos01; 11-01-08 at 10:14 AM. |
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