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-   -   Need Help modding a working snorkel for the Jyunsen B/ type AM (https://www.subsim.com/radioroom/showthread.php?t=143601)

keltos01 10-26-08 03:40 AM

Need Help modding a working snorkel for the Jyunsen B/ type AM
 
http://img136.imageshack.us/img136/4...edaheadtx2.jpg

I-13 submarine, snorkel is the double horn looking down thingie on the right side of the tower (model's a bit blocky though..)


We are, Peabody and I, working on trying to make a real working snorkel like in SHIII.

Does anyone have the know-how to help us ?

- Peabody made it raisable

- it needs to replenish the engine's air supply, not necessarily the crew's.

thanks,

Keltos

keltos01 10-26-08 06:15 AM

I'll try it thanks.

how do you add a node with a 3d object and assign it a texture?

keltos01 10-26-08 04:06 PM

trying to get to do a snorkel node :


http://img514.imageshack.us/img514/1004/snorkelpz6.jpg
http://img514.imageshack.us/img514/1...fb800180e9.jpg

the thing is I made my tower disappear ! is it the !! - obj_Snorkel that does it ?

keltos

peabody 10-26-08 04:08 PM

Quote:

Originally Posted by keltos01
I'll try it thanks.

how do you add a node with a 3d object and assign it a texture?

@ Keltos I think we can just export the nodes (chunks and assign new IDs and keep the 3D # lower than the main node) from the Sen Toku to get the object. Shouldn't be a problem. The obj_snorkel goes into the .sim.

@Mikhayl, thanks for the info. I used the 'object extensible' set to snorkel to raise and lower, so I would delete that, since the Obj_snorkel has a built in obj_extensible??

Peabody

keltos01 10-26-08 04:19 PM

http://img393.imageshack.us/img393/4277/foundtd4.jpg
http://img393.imageshack.us/img393/f...pg/1/w1024.png

lost tower found.. ?????

keltos01 10-26-08 04:32 PM

http://img61.imageshack.us/img61/1381/95656495ze3.jpg
http://img61.imageshack.us/img61/956...pg/1/w1024.png

imported raw chunk into the tower .dat :

http://img510.imageshack.us/img510/9633/51833311fp1.jpg
http://img510.imageshack.us/img510/5...pg/1/w1024.png

I don't really know what I'm doing ...

keltos01 10-26-08 04:39 PM

got the tower back, but no snorkel yet.... I mated the .sim to the snorkel id not the D02 anymore, no avail...

http://img221.imageshack.us/img221/9045/grrmf0.jpg
http://img221.imageshack.us/img221/g...pg/1/w1024.png

keltos01 10-26-08 05:01 PM

found this in NSS_Jyunsen_B.upcge:

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 0 -> changed to 1



I found it in all the files Mikhayl mentionned but for equipment.upc.... I don't know how to add it..

Keltos

peabody 10-26-08 06:26 PM

I checked and was mistaken, we can't just import the snorkel, the Sen Toku is all one piece, the snorkel is not a separate 3D object, it is grouped with everything else on the sub. So you either have to separate it from the rest or make a new object.

I will have a look at the Jyunsen B and the library files and see if a snorkel exists or if we have to make one. I know it's getting late (your time) so I will let you know what I find.

Peabody

keltos01 10-27-08 01:51 AM

I have made a separate tower for the type AM from the Sen Toku tower originally, shortened it etc... so I can get the 3d model out no problem.

to what do we add it ? one more node in the senzori ? that would be best.

about the deck gun : It would be nice to have the japanese one for a change, even though the I-13 class didn't have one. they had noticed by that time that fighting gun duels wasn't for subs ?
I left it cause I like having one...

I'll upload what I tired to do yesterday, but I'm affraid I got a bit lost in the files.. and there is no snorkel listed in the equipment . upc:nope:

keltos

keltos01 10-27-08 04:08 AM

snorkel :

http://img110.imageshack.us/img110/5...norkel2zs5.jpg
http://img110.imageshack.us/img110/f...jpg/1/w585.png

peabody 10-27-08 11:43 AM

There is a snorkel in the German Sub Parts folder. (library/germansubparts/senzori_Uboat.dat.

Peabody

I-25 10-27-08 12:59 PM

here i go again.. as far as. i know the Jyunsen B with a hanger never had Snorkles;)
late war models like the I-36 which had the hanger removed had them fitted but that was it for the B1 class.

keltos01 10-27-08 03:30 PM

yeah... but we're working on the I-13 as well....

keltos01 11-01-08 10:06 AM

http://img65.imageshack.us/img65/1524/snorkeltv1.jpg
http://img65.imageshack.us/img65/sno...pg/1/w1024.png

Peabody : still trying... :damn:

changed in upcge:


[UserPlayerUnit 1.UpgradePackSlot 7]
ID= UpgSnorkel
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes=XVIIISnorkel
UserCustomizable=No
IDLinkUpgradePackSlots= SnorkelSlot
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, from NULL,NULL
UpackXXI_Snorkel

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= Snorkel
NameDisplayable= Snorkel
FunctionalType= Snorkel
IDLinkFunctionalSubsystemSlots= SnorkelSlot, 1

in unitspart3Jyunsen_B

[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= SnorkelSlot
NameDisplayable= Snorkel
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= 1941-01-01, 1945-12-31, NULL from NULL,NULL
ExternalNodeName3D= SNK
ExternalDamageZoneTypeID3D= -1

:damn:





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