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#1 |
Watch
![]() Join Date: Apr 2008
Location: Death spirial heading to the Bottom
Posts: 22
Downloads: 1
Uploads: 0
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Replace torpedo's for mines
Its just a question that i thought about a while ago and cant find any posts about it in here, though im probably looking in the wrong place.
Is there a mod that lets you change he load-out of your boat for a set of mines instead of torpedo's, you could do it in real life so why not in SH3. Maybe the modders for GWX will consider it for GWX3. ![]() |
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#2 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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Afaid to say this but there will be no GWX3. GWX 2.1 was tha last major redo of GWX.
The mine thing is something we would all love to have but the despite the effort of many skilled moders, have been unable to achive due to limits by the game engine. ![]() |
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#3 |
Navy Seal
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There has already been a mine mod made. I do not remember by who or where to get it from, and I'm not at home to look it up. Maybe someone will come along with the answer where to get it from.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Watch
![]() Join Date: Apr 2008
Location: Death spirial heading to the Bottom
Posts: 22
Downloads: 1
Uploads: 0
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Well thats a bummer, no GWX3. its almost criminal. Thanks for the replys guys, pitty about the mod but you cant have everything can you.
GWX 2.1 forever ![]() |
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#5 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Here is a mine mod that was made awhile ago:http://www.ebort2.co.uk/
Hope that helps, But, you might want to do a search of some "mine" threads here 'cause I believe there might have been some in game issues with it talked about.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#6 |
Sparky
![]() Join Date: Jul 2006
Posts: 152
Downloads: 0
Uploads: 0
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The "mine-laying" mod is being worked on for the WWI boats and the VIID.
http://www.subsim.com/radioroom/showthread.php?t=141617 http://www.subsim.com/radioroom/showthread.php?t=140078 However, progress has been slow and no-one has managed to get ti to quite work. All help would be greatly appreciated! ![]() |
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