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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Replace torpedo's for mines (https://www.subsim.com/radioroom/showthread.php?t=141587)

L15-Monty 09-01-08 03:01 PM

Replace torpedo's for mines
 
Its just a question that i thought about a while ago and cant find any posts about it in here, though im probably looking in the wrong place.

Is there a mod that lets you change he load-out of your boat for a set of mines instead of torpedo's, you could do it in real life so why not in SH3.

Maybe the modders for GWX will consider it for GWX3.:up:


bookworm_020 09-01-08 10:38 PM

Afaid to say this but there will be no GWX3. GWX 2.1 was tha last major redo of GWX.

The mine thing is something we would all love to have but the despite the effort of many skilled moders, have been unable to achive due to limits by the game engine.:cry:

HW3 09-01-08 11:32 PM

There has already been a mine mod made. I do not remember by who or where to get it from, and I'm not at home to look it up. Maybe someone will come along with the answer where to get it from.

L15-Monty 09-02-08 10:28 AM

Well thats a bummer, no GWX3. its almost criminal. Thanks for the replys guys, pitty about the mod but you cant have everything can you.

GWX 2.1 forever:arrgh!:

U-snafu 09-02-08 11:45 AM

Here is a mine mod that was made awhile ago:http://www.ebort2.co.uk/

Hope that helps,

But, you might want to do a search of some "mine" threads here 'cause I believe there might have been some in game issues with it talked about.

Dietrich 09-03-08 04:56 AM

The "mine-laying" mod is being worked on for the WWI boats and the VIID.

http://www.subsim.com/radioroom/showthread.php?t=141617
http://www.subsim.com/radioroom/showthread.php?t=140078

However, progress has been slow and no-one has managed to get ti to quite work. All help would be greatly appreciated! :yep:


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