![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
Water density within Commander 1.3
After playing around with Commander for a while,which is great mind you,I am interested in the water density section.For each score ie 1.2.3 and so on what would each score represent? eg,1 may represent 1m?,even though it probably doesnt.
I think jimbuna mentioned somewhere that vis. could be as high as 50m in some places?. Other than particular areas of the world,what else could affect water density/vis?. Thanks.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]() ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Well I decided to go with 5,and that seems ok for me.I can just make out the bow of the boat and feel happy that its quite realistic.
I also found out the length of the IXC was about 76m,so 3-5 seems a good number. Sorry,I know we discussed this earlier in another post somewhere,I guess it happens a lot in here,going over 'old ground' ...Oh well ![]() Thanks ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
SINK EM ALL!!
![]() |
![]() |
![]() |
![]() |
|
|