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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jul 2005
Location: Ipswich, England
Posts: 302
Downloads: 281
Uploads: 0
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Hi Everyone,
Not to put too fine a point on it, I am a total idiot with a Hex Editor but would like to change some of the settings in RFB, using mini tweaker. In particular I want to change gun reload times and possibly other settings. How do I go about this? Please be gentle with me! RR |
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#2 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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![]() BTW, before you tweak someone else's work, RFB in this instance, it's considered good etiquette to either ask permission, or, modify a STOCK version yourself and consider it your "own" mod. ![]()
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Absolutely agree with what DeepIron said. S3D is the way to go.
Deck gun firing rate is a bit of a contentious issue when it comes to RFB! The RFB team have done a great deal of work to try to get things as accurate as possible and my hats off to them, with their ability to research the archives and promote healthy discussion of the way things really were. That's not an easy task. There's probably some .dat file somewhere with the reload times in it. What that dat file is, I wouldn't know off the top of my head. Nisgeis. |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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@Nisgeis: thx for the kind words regarding RFB! We try!
![]() Quote:
![]() [EDIT]Ah, Like got here before I could post...
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#6 |
Stowaway
Posts: n/a
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you can just add my "WEBSTER's Upgraded Deck Gun for v1.4 and v1.5" on top of rfb and it will make changes for you but it also greatly increases ammo supply as well but the point of rfb is "real" fleet boat so unreal reload times goes against the mods objectives.
if all you want to change is faster reloads then open data/ library/ ussubparts/ and open the sim file for the guns you want to change reload times for. if you want 2 second reload times then just use the ussubparts folder only from my mod and delete all the others, but keep the main pathway folders so it reads: data/ library/ ussubparts |
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