SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-10-08, 11:50 PM   #1
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default [WIP] Sea Worn Boat Mod

I've been working on a mod to modify fleet boats into a more realistic (I believe) representation of a boat that has seen several patrols since it's last overhaul.

The first boat I'm working on is the Gato. I've been working from some reference books, on-line sources, and input from this forum in another thread.

Completed so far:

-New skin including some rust, barnacled scummy hull below the waterline, quick paint patches above the water line, etc.

-Slightly reduced maximum speeds on surface and submerged

-Slightly reduced endurance



I am looking to finish this project with adding random system failures, and am looking for input from modders more advanced than me.

My questions:

1. Working with the damage system, are there any thoughts on how to add random failures?

2. I am also looking to lengthen repair times for certain internal systems. Does anyone know if damaged but not detroyed systems suffer performance degradation assuming they are still working? (ie: if radar is "damaged" but still functioning, is detection performance affected?)
DS is offline   Reply With Quote
Old 08-12-08, 05:54 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

very interesting project
  Reply With Quote
Old 08-12-08, 11:09 PM   #3
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

I'll be posting some pics in the next few days.
__________________
DS is offline   Reply With Quote
Old 08-12-08, 11:44 PM   #4
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

Here's a few pics I managed tonight (click pics to expand):

A well used Gato making 19 knots at flank speed



Arriving in Brisbane for a quick re-arm, re-fuel, and minor dock side repairs and replenishment before putting back out to sea.



Dockside photo, noting extra limber holes cut for quicker diving.

__________________

Last edited by DS; 08-13-08 at 12:01 AM.
DS is offline   Reply With Quote
Old 08-12-08, 11:53 PM   #5
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

I like the sound of this mod. Sounds intresting.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 08-13-08, 12:00 AM   #6
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

Standing beside the forward 20mm mount:



Definately due for a good hull scraping and fresh paint:



The veteran hunter in her element:

__________________
DS is offline   Reply With Quote
Old 08-13-08, 01:23 AM   #7
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Looking good
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 08-18-08, 12:45 AM   #8
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default Some Interior Shots

I thought the original interiors were more dingy yellow than the real life photos I've seen, where the interior of the conning tower and control room were usually painted off white. Also, I've always read that cork insulation was used (and it often rained cork during depth charge attacks). Here are some shots of the WIP new interiors for this mod.

Original look:




New look with white paint and insualtion:








With thanks to Digital Trucker for help finding the correct files!

I expect release of this mod in the next 7 days. Still a few things to iron out.
__________________
DS is offline   Reply With Quote
Old 08-18-08, 12:59 AM   #9
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

maby alittle less white.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 08-18-08, 07:37 AM   #10
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Looking good Just a suggestion, but maybe "dirty" the white up a bit so it doesn't look so , ah, white? Oh, and see if you can get rid of the Amish guy at the dock?

It's really a shame that the game won't allow for "dynamic grunginess" where the boat would progressively get worse looking until you returned to port for clean up and a refit. Just another thought (I have them occasionally even though I'm not equipped properly), any thoughts on doing several versions of the textures ranging from clean to outright slimey along with the changes in operational capabilites. Perhaps one set for each two or three weeks of patrol. I'm not sure if changing the .cfg and .sim files in the middle of a patrol would work very well, but changing the textures would. With JSGME, it would be simple to activate the correct version based on the time on patrol.
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Old 08-18-08, 09:04 AM   #11
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

I agree, the interiors in the above WIP are too clinical. They were a test to locate the various texture files and light maps. The light maps had to be altered as they cast a yellow tinge on everything. I reduced that and added the "cork" texture, which unfortunately also goes in places that cork would not have historically been applied. Limitations of the design. I expect the final version will come a with or without cork option. Also, research shows that while the interiors were painted white, most of the instrument panels were painted a glossy grey. Final interior shots should be ready in a few days.

Progressivly more battered looks are certainly an option. I've got lots of experiments in my WIP folder to work with.
__________________
DS is offline   Reply With Quote
Old 08-20-08, 10:52 PM   #12
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

make the texture a little less repetitive that would be nice...
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 08-20-08, 11:11 PM   #13
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
You've got a lot of rust on the hull............

I'd say more "patchy" looking paint is more realistic. USN never lets corrosion get far.

Interiors are way too white as well..........

Nice try though!
__________________
gAiNiAc is offline   Reply With Quote
Old 08-21-08, 08:57 AM   #14
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,280
Downloads: 90
Uploads: 0


Default

I like the cork you have. If you can, attempt to reduce the texture a bit it would be darn great. The color is good but perhaps a bit darker. The amount of cigarette smoke that gets into the paint turns it a bit yellowish. Darn cool so far.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-26-08, 08:41 PM   #15
DS
Planesman
 
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
Uploads: 0
Default

Thanks for all the input folks. Work in RL has been busy for me, but I did manage to get the interior nearer to completion, while incorporating some of your suggestions.

Minor touch ups here and with the external skins and this one should be ready for release.




__________________
DS is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.