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#1 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
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I've been working on a mod to modify fleet boats into a more realistic (I believe) representation of a boat that has seen several patrols since it's last overhaul.
The first boat I'm working on is the Gato. I've been working from some reference books, on-line sources, and input from this forum in another thread. Completed so far: -New skin including some rust, barnacled scummy hull below the waterline, quick paint patches above the water line, etc. -Slightly reduced maximum speeds on surface and submerged -Slightly reduced endurance I am looking to finish this project with adding random system failures, and am looking for input from modders more advanced than me. My questions: 1. Working with the damage system, are there any thoughts on how to add random failures? 2. I am also looking to lengthen repair times for certain internal systems. Does anyone know if damaged but not detroyed systems suffer performance degradation assuming they are still working? (ie: if radar is "damaged" but still functioning, is detection performance affected?) |
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#2 |
Stowaway
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very interesting project
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#3 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
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I'll be posting some pics in the next few days.
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#4 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
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Here's a few pics I managed tonight (click pics to expand):
A well used Gato making 19 knots at flank speed ![]() Arriving in Brisbane for a quick re-arm, re-fuel, and minor dock side repairs and replenishment before putting back out to sea. ![]() Dockside photo, noting extra limber holes cut for quicker diving. ![]()
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![]() ![]() Last edited by DS; 08-13-08 at 12:01 AM. |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
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I like the sound of this mod.
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#6 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
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Standing beside the forward 20mm mount:
![]() Definately due for a good hull scraping and fresh paint: ![]() The veteran hunter in her element: ![]()
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#7 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Looking good
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#8 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
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I thought the original interiors were more dingy yellow than the real life photos I've seen, where the interior of the conning tower and control room were usually painted off white. Also, I've always read that cork insulation was used (and it often rained cork during depth charge attacks). Here are some shots of the WIP new interiors for this mod.
Original look: ![]() New look with white paint and insualtion: ![]() ![]() ![]() With thanks to Digital Trucker for help finding the correct files! I expect release of this mod in the next 7 days. Still a few things to iron out.
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#9 |
Rear Admiral
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maby alittle less white.
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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Looking good
![]() ![]() ![]() It's really a shame that the game won't allow for "dynamic grunginess" where the boat would progressively get worse looking until you returned to port for clean up and a refit. Just another thought (I have them occasionally even though I'm not equipped properly ![]() |
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#11 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
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I agree, the interiors in the above WIP are too clinical. They were a test to locate the various texture files and light maps. The light maps had to be altered as they cast a yellow tinge on everything. I reduced that and added the "cork" texture, which unfortunately also goes in places that cork would not have historically been applied. Limitations of the design. I expect the final version will come a with or without cork option. Also, research shows that while the interiors were painted white, most of the instrument panels were painted a glossy grey. Final interior shots should be ready in a few days.
Progressivly more battered looks are certainly an option. I've got lots of experiments in my WIP folder to work with.
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#12 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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make the texture a little less repetitive that would be nice...
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#13 |
Weps
![]() Join Date: May 2005
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You've got a lot of rust on the hull............
I'd say more "patchy" looking paint is more realistic. USN never lets corrosion get far. Interiors are way too white as well.......... Nice try though!
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#14 |
Lucky Jack
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I like the cork you have. If you can, attempt to reduce the texture a bit it would be darn great. The color is good but perhaps a bit darker. The amount of cigarette smoke that gets into the paint turns it a bit yellowish. Darn cool so far.
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#15 |
Planesman
![]() Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 94
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Thanks for all the input folks. Work in RL has been busy for me, but I did manage to get the interior nearer to completion, while incorporating some of your suggestions.
Minor touch ups here and with the external skins and this one should be ready for release. ![]() ![]()
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