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#1 |
Stowaway
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In AOD pressing the "Enter" button sets time compression to 1x. In SH3 it launches torpedoes. I often find myself firing random torpedoes around the Atlantic.
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#2 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
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I was running SH3 at 1600x1200 with the high res hack, stretched a bit to fit my 1920x1200 monitor since SH3 doesn't do widescreen. When I got my 42" 1920x1080 hdtv the slightly different amount of screen stretching placed the mouse cursor directly over the fire torpedo button when I clicked out of the periscope -- which I found out by launching a very expensive Zaukonig into the clear blue sea. There was no way to get out of the periscope without launching, so I had to scale back to 1280x1024 (the only other res the game would run without crashing) so that the cursor would appear in a different spot.
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#3 | |
Seasoned Skipper
![]() Join Date: Oct 2007
Location: Greece, Volos
Posts: 710
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In here somewhere is a mod called "Set Key" yyou can try it out maybe it can help out. http://www.subsim.com/subsim_files/patches2005_sh3.html |
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#4 | |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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#5 |
Chief of the Boat
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Just put it down to a really keen Kaleun
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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Bernards favorite button :rotfl: :rotfl: :rotfl:
He has to work harder in GWX
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 | |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
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greets
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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#8 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
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You can use SH3 SetKeys.exe to change or delete the enter function, if that is what you want. You can change it to be another key or change it to 'ctrl+enter', or anything else you want. (You can also edit your commands_en.cfg and/or commands_de.cfg files manually to do this.) For my own game, I swapped the 'Number-Pad Enter' key with the 'Backspace' key function. When I hit 'enter' my game pauses and when I hit it again, I'm back at 1x. It's a great way to get out of time-compression or just to pause the game when the wife comes in to bother me when I am right in the middle of my attack run. ![]() Bob |
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#9 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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i'd go with the setkeys option it's a great little program..
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#10 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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Kraut; Try doing what I did. A small flat tip screw driver can solve your problems.
Just pop the secondary enter/return key off your keyboard.
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#11 | |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
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Just install Setkeys or download GWX: the enter key setting here is for reducing T/C to x1. |
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#12 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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Another trick I learned in SH3 days was to line up a forward facing tube with a manual rear short or vice versa. Basically the gyro angle is impossible and even if you hit launch it won't saying "gyro is not possible." Try setting up a "180 gyro" solution and you don't have to worry about accidentally firing. |
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#13 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#14 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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Ouch! I too have made that mistake, but since running GWX I haven't had a problem with that little button!
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#15 |
XO
![]() Join Date: May 2008
Location: Munich, Germany
Posts: 432
Downloads: 32
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Ahh yes..the enter button....my biggest enemy on the keyboard!
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