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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Check out this screen shot:
![]() Shot at 2008-07-17 These are the mods that I use: ![]() Shot at 2008-07-17 Is this right? |
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#3 |
Navy Seal
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Well, the picture is kind of dark and your sub seems to need a good coat of paint. You also seem to be using the metric system on an American boat. That's morally wrong.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Check out saving game, closing and then reloading it.
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#5 | |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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![]() Ps. Where can I get a good high resolution skin? Thanks! |
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#6 | |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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#7 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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cant adopt the system used by all other nations on earth. you guys are a little like quebec that way. (not really meant as an insult to america :hmm ![]() [edit] before it even starts I meant often resistent to outside ideas even occasionally good ones due to a sort of cultural protectionism. |
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#8 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Like RR said...morally wrong...I fly a Me 109 I use metric...I sail a USS sub I use imperial...Americans are a very versatile people. Most of us can walk and chew gum simultaneously too.
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#9 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I just never really realized it. M |
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#10 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | ||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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taken your country back with lawyers. |
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#12 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#13 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Hello again
After playing some missions a decided to change the mod's set-up because I was getting an error messsage every time I was exiting the game. So I read more carefully the instruction in the mods and I tried a new setup which so far works fine , although i have a few observation to make regarding both setups. It could be my imagination because I haven't played SH 4 for more than 6 months 1. old setup: ![]() Shot at 2008-07-17 2. new setup: ![]() Shot at 2008-07-25 My observations are: - I think that the ships appear smaller than before (v1.4) when i look through the periscope. It could be me ( I wiil make a screen capture to confirm) but it doesn't hurt asking - The recognition manual is a bit different now with the new mods setup. In the previous setup i had the ships listed like : Akita Maru, Nagara Maru etc. Now the ships appear like Medium European Composite etc. - The failure rate of torpedoes was rather low. In two patrols only 3 or 4 duds, although I got some chills when I was on the attack map and to my horror one of the torpedoes started running in circles ![]() - I could not find a convoy, only lonely merchants. Anyway this is it so far. Please advice. Thank you good people for some cool mods |
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Well
don´t save while underwater don´t close the hatch until every member of the crew is inside of the sub. don´t open it underwater to recover the lost crew, they are happy looking for sea life
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Aviator
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
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you can get a lot of high res skins from here http://www.subsim.com/radioroom/showthread.php?t=113835.
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