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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
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![]() Last edited by keltos01; 07-14-08 at 03:12 PM. |
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#2 |
Eternal Patrol
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ingame hit battlestations:hmm: I think thats what you mean but
I am not really certain. crewslots appear when the gun is purchased each gun has a number of available crew slots |
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#3 |
Silent Hunter
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when I do they don't show up...
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#4 |
Loader
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do you have people assigned to it?
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blah blah this blah blah that.. all I want to know is what we are going to do next! |
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#5 |
Silent Hunter
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I don't honestly know.... where should they be ? upcge ? cfg ?
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#7 |
Silent Hunter
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keltos, in the upc or upcge files you have to have crew slots for the guns. If you took the files from an existing conning tower, then they should already be there. If not, use one of the conning tower .upc files as a guide to make slots for the crewmen to fill. When you go to the crew management page, are there any slots for crewmembers for the guns?
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#8 |
Silent Hunter
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there is this, and I don't see the difference with other conning tower's upcge..
[UserPlayerUnit 1.FunctionalSubsystem 27] ID= CrewFlak NameDisplayable= Flak Guns FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakL1, 0,CrewMemberSlot_FlakL2, 0 here in game at action stations : ![]() |
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#9 | |
Admiral
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![]() Quote:
Peabody
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#10 |
Silent Hunter
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Sorry, Keltos, the section you need is in the blahblahblah\Data\UPCDataGE\UPCUnitsData\UnitParts #SubName.upc file. There is a file like this for each German sub. They are numbered in order, so the # should be replaced with the number 3 if you don't have any other playable subs in your installation. The SubName should be replaced by your sub class/type.
The section I'm referring to (from the IXD2) looks like this: Code:
; ******** FLAK ********* [UnitPart 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable= Port AA Gunner Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= WM1@slot_A01 BattleStationsCrewMemberSlot3D= WM1@slot_A01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UnitPart 1.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL2 NameDisplayable= AA Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM1@slot_A02 BattleStationsCrewMemberSlot3D= WM1@slot_A02 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UnitPart 1.Compartment 4.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL3 NameDisplayable= AA Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= WM1@slot_S01 BattleStationsCrewMemberSlot3D= WM1@slot_S01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UnitPart 1.Compartment 4.CrewMemberSlot 2] ID=CrewMemberSlot_FlakC31 NameDisplayable= AA Gun Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= Crew-Seaman-Rank-1 WatchCrewMemberSlot3D= WM2@slot_S01 BattleStationsCrewMemberSlot3D= WM2@slot_S01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL |
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#11 | |
Silent Hunter
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My bad on what file to look in, I've gotten used to working without a conning tower. It works the same way on the American subs. |
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#12 | ||
Admiral
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![]() Quote:
![]() @Keltos That is where your WCS men are too. And not 100% sure but I think you need to put a "slot_A01" in, there is one on A02 but A01 is just the cfg#. (That's in the .dat file I talking about) Peabody
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#13 |
Silent Hunter
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here's what I got in the Jyunsen B parts :
; ******** FLAK ********* [UnitPart 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable= AA Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UnitPart 1.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL2 NameDisplayable= AA Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ;************************************************* *********** ; ; COMPARTMENT EQUIPMENT & WEAPS what Mikhayl had in his typ II : ; ******** FLAK ********* [UnitPart 1.Compartment 2.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL1 NameDisplayable= AA Gunner Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL;Crew-Jr-NCO-Rank-1-Guns WatchCrewMemberSlot3D= WM1@slot_A01 BattleStationsCrewMemberSlot3D= WM1@slot_A01 WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL ; thanks Digital Trucker and Peabody, I'll change the 2 null and we'll see if they appear ![]() Last edited by keltos01; 07-15-08 at 04:42 AM. |
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#14 |
Silent Hunter
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JSGME ready, this file replaces the original UnitParts3Jyunsen_B.upc, just install on top of any version of Jyunsen B mod
please feedback with pic, can't see it here... don't work ![]() ![]() Last edited by keltos01; 07-16-08 at 03:46 AM. |
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#15 |
Silent Hunter
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ok here it is : the kaidai tower has two AA guns, but at action stations only one is manned, the Jyunsen B has none, I looked at the normal IX tower and changed the .upc accordingly, is there another file to change?
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