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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jun 2008
Posts: 17
Downloads: 31
Uploads: 0
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Hi Only my second post so be nice
![]() Dont know about others but ive been having big problems when trying to combine multiple mods the big issue is im clueless of the order they should be in and which ones can and cannot go together Ive read many posts and read me's for alot of these mods and its only confusing matters So was wondering if some Folk would be kind enough to do like a tutorial of which MODS are compatible and in what order Like id be under the impression that sound MODs should be installed after most other probably last?? but anyway a nicely put together tutorial would help many of us get greater enjoyment from the game and probably be inclined to purchase the new game (if its ever released) ![]() At present this information is scattered all over the place and it would be great if it was all available and easy for people to understand might stop the cat from getting kicked as well ![]() What u think??? Just as an example im having a problem whereby both the AAA and deck gun have no ammo from the start of the mission when using the TMO mod and as well there is no sonar in the sonar room ![]() Btw gr8 work on the MODS its this kind of dedication that makes playing games like this a pleasure cheers and happy hunting.. |
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