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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2008
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I played sub command for a while and will likely be purchasing Dangerous Waters soon. I was wondering how Dangerous Waters compares to Sub Command. Thanks.
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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Try searching the forum for the other hundreds of threads discussing just this topic.
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#3 | |
Nub
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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Well I don't know about hundreds of threads. I ran a few searches and found one. http://www.subsim.com/radioroom/show...ht=differences. It did turn up on the first search though, so despite oneshot's exaggeration, his point is still correct. It is always better to post in an existing thread than to start a new one.
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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I might have been exagerating but I stand by what I said ... this topic has been discussed both in its own threads and as part of other topics more then once (more like 10+ times) and as ML has found out rather quickly and effortless (I believe) is that those thread(s) are easy to find given that one is willing to use the search function (which btw. every halfway capable forum has).
@ML : Nice new sig ![]() |
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#6 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
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I think sunstar should be more interested in both modded game versions because stock ones are idiotic and unplayable in many respects.
So more experienced users are encouraged to write some comparisons about SCXII versus LWAMI mods! |
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#7 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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No offense, I just would appreciate it, if we don't invest energy about comparisons but try to improve the sim.
There can be so much improved in terms of creating new (dynamic) missions, database (still tons of errors, missing platforms) and improving/creating new platform doctrines.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#8 |
Seaman
![]() Join Date: Mar 2004
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When a newcomer comes to the board we should all do our best to retain the "fresh blood" in the community....lest we all die lonely
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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I have read many of the threads comparing SC and DW etc... And it is like sifting through a rat infested Swiss Cheese factory. You get a lot IMO's but very little stats. Which is what most people are looking for, especially when the choice comes being able to play one and invest time and a little money into these great games. I have both games and want to learn by experience the difference between the two, but having said that, I find very little info here or anywhere with regards to the mission editor. It gets a bit frustrating because the manual has little or nothing, so who do we need to get help from? Hopefully this community. And it is a little disturbing that "newbies" (self included) get the same old pat answer, "Check the threads or do a search". I invite you all to do a search on "Mission editor" and you get a lot of junk from SH3 and4 and other games but not this one in particular, so it is useless. If I knew what I need to know and someday will regarding how to use the mission editors to their fullest I will post such details for all to learn, but for now it seems as though it will be trial and error because either no one here knows or wants to post such a thread that will help people enjoy this game to it's fullest.
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#10 | |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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#11 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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It's doubtful that any statistical data has been recorded by or for DW in the first place...I can't think of any statistics generated by or for DW or SC at all... The best you might be able to do (that I can think of, anyway) is check with a virtual fleet; if they had any records, for example, from an automated scoring system, they might be able to generate win-loss statistics for matchups in SC and DW for you to compare. Assuming they want to take the time anyways. There is no harm in asking... but if you are going to ask publicly, please do search for an appropriate thread to post the question in before starting a new topic. Failing to do so will clutter up the board and make it harder for new users to efficiently find the information they need. Quote:
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#12 |
Seaman
![]() Join Date: Mar 2004
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This thread is amusing...a lot of time and energy has been spent between posters rather than addressing the need of the OP.
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#13 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
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If you play DW as a sub driver (a natural progression) the differences are subtle but important.
DW has a rconsiderably revised physics engine; it's not perfect but it does mean you will not see the 'on rails' behaviour of certain entities that was present in SC - inertia is more realistic; torpedoes and subs will no longer turn on a sixpence at high speeds, or accelerate and brake like an F1 car. Torpedoes are also a little more fallible in DW - they are like silver bullets in stock SC, to the extent that it's difficult to do much about one if it acquires you. Linking and cross-platform comms are good in DW - you'll find the AI coordinates quite well. Get LWAMI, it adds a lot, although the revised detection ranges can be quite a shock. |
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