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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Compatible Mods??
![]() ![]() So then it comes to the Mods are they compatible together ?? I don't know because I'm kinda new to putting mods into JSGME ![]() ![]() So here they are : GWX - 16 km Atmosphere GWX - Axis Mediterranean Aircraft Skins GWX - Captain America's Officer Icons GWX - Merged Campaign GWX - Open Hatch Mod Elite U-boat Uniform - Dirty Brown Torpedo damage Final ver 2.0 Lifeboat & Debris_v3B CapzapEmblems pack Final Racerboy- Exhaust Mod ( all subs ) Visible U -Marker Community Units And my 2nd. question is : What Mod comes first and what Mod do I put in last??? ![]() ![]() |
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#2 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Try disabling 'Torpedo damage Final ver 2.0'.
It works fine on my desktop but when I move to my (lower spec) laptop I have CTDs that were solved by disabling this mod.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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