SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Compatible Mods?? (https://www.subsim.com/radioroom/showthread.php?t=137698)

StarLion45 06-02-08 05:46 PM

Compatible Mods??
 
http://img293.imageshack.us/img293/2...s2thumbzb9.jpg

:o I had problems with my game, it's crashing ! I use GWX 2.1 + SH3Cmdr 3.1 + JSGME. And I burned the patch 1.v4b on cd , and do the same with both versions of GWX2.0 , and GWX 2.1
So then it comes to the Mods are they compatible together ?? I don't know because I'm kinda new to putting mods into JSGME :o I wrote all my activated mods in JSGME down , so maybe you all can help me put it right together:lol:

So here they are :

GWX - 16 km Atmosphere
GWX - Axis Mediterranean Aircraft Skins
GWX - Captain America's Officer Icons
GWX - Merged Campaign
GWX - Open Hatch Mod
Elite U-boat Uniform - Dirty Brown
Torpedo damage Final ver 2.0
Lifeboat & Debris_v3B
CapzapEmblems pack Final
Racerboy- Exhaust Mod ( all subs )
Visible U -Marker
Community Units

And my 2nd. question is : What Mod comes first and what Mod do I put in last???:o Please explain it easy to me , and thanks for all help:rock:

Wreford-Brown 06-02-08 11:17 PM

Try disabling 'Torpedo damage Final ver 2.0'.
It works fine on my desktop but when I move to my (lower spec) laptop I have CTDs that were solved by disabling this mod.


All times are GMT -5. The time now is 12:02 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.