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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: May 2008
Posts: 90
Downloads: 2
Uploads: 0
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Hello fellow Kaleuns,
I have a quick question concerning ships that start to zig zag. Nothing is more annoying to me that those small/coastal merchant ships that don't sink after eating a torpedo. They start that zig zag defense and when they do my follow up shots will always miss by a couple of meters. One thing I have observed is they get this hyper sense of awareness of my sub. Despite being submerge around 18 meters down and with my periscope retracted the merchants always seem to have turn their stern always towards me. I have confirmed this behavior using the external view. Makes it really difficult trying to place my sub in a path that is somewhat perpendicular to their position. The only thing I can guess is they have hydophones and can hear me maneuvering my sub. Any veteran Kaleuns have a strategy or advice to sink those pesky zig zagers, without using the deck gun? I gave up trying to sink a small merchant last night after wasting 4 torpedoes in the attempt, such a waste potential firepower on such a small amount of tonnage. My current sub does not have a deck gun ( it's mid 43 and every Merchant is armed ). |
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