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#1 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
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Can anyone tell me what I need to tweak to get acoustic torpedos in a 1041 campaign?
I know its cheating but sometimes don't you just wanna kick some escort ass ![]() Thanks in advance! |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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I think you need to edit the Basic.cfg file and set the date to whatever you want.
[TORPEDO_TYPE5];T IV (G7es) - Falke Idx=5 Year=1943 <--- That's the Date Month=7 PrototypeYear=1942 PrototypeMonth=11 Renown=500 [TORPEDO_TYPE6];T V (G7es) – Zaunkönig I Idx=6 Year=1943 <--- That's the Date Month=10 PrototypeYear=1943 PrototypeMonth=1 Renown=800 [TORPEDO_TYPE7];T I LuT I (G7a) Idx=7 Year=1944 <--- That's the Date Month=3 PrototypeYear=1944 PrototypeMonth=3 Renown=350 [TORPEDO_TYPE8];T III LuT II (G7e) Idx=8 Year=1944 <--- That's the Date Month=9 PrototypeYear=1944 PrototypeMonth=9 Renown=450 [TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II Idx=9 Year=1944 <--- That's the Date Month=7 PrototypeYear=1943 PrototypeMonth=11 Renown=1000
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#3 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
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I tried that but no joy, I can still only get TI and TII in 10/1941.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Scroll further down the Basic till you reach your sub
VIIC 1940 Year1=1940 ForeTube10=2 ;T1 ForeTube11=0 ForeTube12=0 ForeTube13=2 ForeResIntern10=0 < change these 0 to either a 5 or 6 ForeResIntern11=0 ForeResIntern12=0 ForeResIntern13=0 ForeResExtern10=0 ForeResExtra10=0 ForeResExtra11=0 AftTubes10=0 AftResIntern10=0 AftResExtern10=0 Z01_10=5 ; VIIC/1 M01_10=1 A01_10=8 |
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#5 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
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Is that all of them
ForeResIntern10=0 < change these 0 to either a 5 or 6 ForeResIntern11=0 ForeResIntern12=0 ForeResIntern13=0 ForeResExtern10=0 ForeResExtra10=0 ForeResExtra11=0 AftTubes10=0 AftResIntern10=0 or just the top line? Thanks in advance. btw all the other edits worked,for example conning tower,deck and AA guns,radar,sonar etc |
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#6 | |
Old Gang
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To each his own |
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#7 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
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OK thanks Thomsen I will try it tonight when I finish a patrol as I don't think it would be wise in mid patrol. Oh and thanks to BBwooly and Melnibonian as well
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#8 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
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Quote:
Bob Chase |
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#9 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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What about those 200-knot, acoustic torpedoes with a magnetic trigger and tactical nuclear warhead?
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#10 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
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Quote:
![]() Bob Chase |
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#11 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
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What about those 200-knot, acoustic torpedoes with a magnetic trigger and tactical nuclear warhead?
You mean Thomson's ones? They're at http://www.subsim.com/radioroom/show...light=nautilus
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#12 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
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Cheers Thomsen it worked
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