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-   -   Editing game files (https://www.subsim.com/radioroom/showthread.php?t=134609)

Herr Minger 04-06-08 10:23 AM

Editing game files
 
Can anyone tell me what I need to tweak to get acoustic torpedos in a 1041 campaign?

I know its cheating but sometimes don't you just wanna kick some escort ass:D

Thanks in advance!

melnibonian 04-06-08 11:41 AM

I think you need to edit the Basic.cfg file and set the date to whatever you want.

[TORPEDO_TYPE5];T IV (G7es) - Falke
Idx=5
Year=1943 <--- That's the Date
Month=7
PrototypeYear=1942
PrototypeMonth=11
Renown=500
[TORPEDO_TYPE6];T V (G7es) – Zaunkönig I
Idx=6
Year=1943 <--- That's the Date
Month=10
PrototypeYear=1943
PrototypeMonth=1
Renown=800
[TORPEDO_TYPE7];T I LuT I (G7a)
Idx=7
Year=1944 <--- That's the Date
Month=3
PrototypeYear=1944
PrototypeMonth=3
Renown=350
[TORPEDO_TYPE8];T III LuT II (G7e)
Idx=8
Year=1944 <--- That's the Date
Month=9
PrototypeYear=1944
PrototypeMonth=9
Renown=450
[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
Idx=9
Year=1944 <--- That's the Date
Month=7
PrototypeYear=1943
PrototypeMonth=11
Renown=1000

Herr Minger 04-06-08 01:59 PM

I tried that but no joy, I can still only get TI and TII in 10/1941.

bigboywooly 04-06-08 03:16 PM

Scroll further down the Basic till you reach your sub

VIIC 1940

Year1=1940
ForeTube10=2 ;T1
ForeTube11=0
ForeTube12=0
ForeTube13=2
ForeResIntern10=0 < change these 0 to either a 5 or 6
ForeResIntern11=0
ForeResIntern12=0
ForeResIntern13=0
ForeResExtern10=0
ForeResExtra10=0
ForeResExtra11=0
AftTubes10=0
AftResIntern10=0
AftResExtern10=0
Z01_10=5 ; VIIC/1
M01_10=1
A01_10=8

Herr Minger 04-07-08 09:19 AM

Is that all of them

ForeResIntern10=0 < change these 0 to either a 5 or 6
ForeResIntern11=0
ForeResIntern12=0
ForeResIntern13=0
ForeResExtern10=0
ForeResExtra10=0
ForeResExtra11=0
AftTubes10=0
AftResIntern10=0


or just the top line? Thanks in advance.

btw all the other edits worked,for example conning tower,deck and AA guns,radar,sonar etc

Philipp_Thomsen 04-07-08 09:28 AM

Quote:

Originally Posted by Herr Minger
Is that all of them

ForeResIntern10=0 < change these 0 to either a 5 or 6
ForeResIntern11=0
ForeResIntern12=0
ForeResIntern13=0
ForeResExtern10=0
ForeResExtra10=0
ForeResExtra11=0
AftTubes10=0
AftResIntern10=0


or just the top line? Thanks in advance.

btw all the other edits worked,for example conning tower,deck and AA guns,radar,sonar etc

All of them. Each line controls just ONE torpedo load.

Herr Minger 04-07-08 11:53 AM

OK thanks Thomsen I will try it tonight when I finish a patrol as I don't think it would be wise in mid patrol. Oh and thanks to BBwooly and Melnibonian as well

bobchase 04-07-08 06:36 PM

Quote:

Originally Posted by Herr Minger
OK thanks Thomsen I will try it tonight when I finish a patrol as I don't think it would be wise in mid patrol. Oh and thanks to BBwooly and Melnibonian as well

Or you could use Wolfie's Tweek Sub Mod to change your torpedo load-out anyway you want it, for any year, for any sub. Not only can you carry torpedoes that haven't been designed yet, you can carry more of them on-board and also more external TP's than the 'stock' load-out.

Bob Chase

Graf Paper 04-07-08 10:19 PM

What about those 200-knot, acoustic torpedoes with a magnetic trigger and tactical nuclear warhead? :arrgh!:

bobchase 04-07-08 10:34 PM

Quote:

Originally Posted by Graf Paper
What about those 200-knot, acoustic torpedoes with a magnetic trigger and tactical nuclear warhead? :arrgh!:

TimeTravelers MiniTweaker will do that - if'n you want to. :ping:

Bob Chase

Wreford-Brown 04-07-08 10:36 PM

What about those 200-knot, acoustic torpedoes with a magnetic trigger and tactical nuclear warhead?

You mean Thomson's ones?
They're at http://www.subsim.com/radioroom/show...light=nautilus

Herr Minger 04-11-08 03:57 PM

Cheers Thomsen it worked:D


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