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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
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I have an issue with the range my crew is able to see in light fog conditions. For instance, during a clear sky, moonlit night, windspeed 11 m/s, crew at battlestations (deck watch efficiency 100%), light fog, although I see very clearly the small tanker through the TBT (probably some 4000 yards away), I'm unable to lock it. My crew finally spots the bloody tanker at short range, some 500 yards away. Needless to say the tanker noticed me too. This happened consistently to me since I've enabled SP1a and SP2, I did not have this problem with SP1. Is it because of the sensors, or are the new environmental effects to blame?! I would be extremely grateful for your help on this one.
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People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg Last edited by idf; 03-22-08 at 06:55 AM. |
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#2 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
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Same goes for me, it is pretty frustrating. Im currently on my first patrol, and I am actually able to make the ship using the manual quicker than my lookouts can spot them. Also medium fog is rediculiously thick. I dread encountering thick fog. Anyone know how to increase the crews visual detection distance using S3ditor??
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#3 |
Rear Admiral
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Player sensors are effected by crew effieciency in TM.
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#4 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
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So you are saying basically my problem is to green of an inital crew. I swear on everything holy that i have never had to be so close to id a ship. And each and everytime at that.
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#5 |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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I purged TMO SP2 of all Environmental 4.0 mod files and in TMO SP1a I reverted to the scene.dat in TMO SP1. Problem gone - in similar conditions to those described in post #1 (moonlit night, light fog, 2m/s windspeed, crew at battlestations), my crew spots a modern split freighter at 8800 yards. And the freighter was coming directly towards my sub, bow on . So somehow sensor efficiency in light fog conditions is related to the stunning effects in Environmental 4.0 mod. That's a pity, the scenery looked so much better...
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People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg Last edited by idf; 03-22-08 at 02:39 AM. |
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#6 |
Rear Admiral
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:hmm: interesting. That seems to correlate to something else i noticed. I *thnk* its related to wave settings if indeed true. If true, easily fixed.
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#7 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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We also needs a fix for the exaust smoke that comes out also submerged...:hmm:
But the new graphic and gameplay is fantastic! You were right ![]()
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#8 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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Could someone be persuaded to create a hotfix to correct this issue then? Love TMO + Environmental 4.0 but I know squat about modding
![]() @ claybirdd: Yes, medium fog is very thick, but for some reason heavy fog is only moderately thick! :hmm: |
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#9 |
Rear Admiral
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Im looking into it.
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#10 |
Rear Admiral
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I found the problem. Its in the fog settings. In specific the ObjectsRelativeZMax variable in the fog distances.
Heres the fixed file: http://www.ducimus.net/sh4/release/fixed_scene.7z As so far this is the file thats will be in TMO SP1B, whenever i get done with it. |
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#11 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
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Thanks a million Duci.:p
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#12 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
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Hi all.
Ducimus, I am also having the "fog of war" problem, as I call it. Its either full visibility or light fog with visibility down to less that 500 metres. It really spoils an otherwise near-perfect simulation!! My wife wishes I had never discovered the Silent Hunter series because dodgy fog or not, I cant stay away from the total immersion I feel when I'm stalking my prey!! ![]() Could you please elaborate on the location of the faulty fog file?? I have Service Pack 1a and Service Pack 2 installed and cant seem to find the necessary file? I am looking for a cfg file called "ObjectsRelativeZMax" as you mention but no joy. Just need a nod in the right direction please! ![]() Thanks in advance. |
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#13 | |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg |
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#14 | |
Mate
![]() Join Date: Mar 2005
Posts: 55
Downloads: 11
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I have just reinstalled SH4 and am going through the sub-school missions - thought I was leaking fuel until I realised I still had exhaust smoke underwater! Have to agree though, that Ducimus and friends have transformed this sim into something really special. In the stock game the escorts ignored me in the "convoy attack" - now they are actually interested in sinking me. Big thanks to all ![]() Cheers, RD.
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#15 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
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Thanks a lot Ducimus!
![]() Without Trigger Maru I'd have put this game away a long time ago. By the way, what version is this file fix for? SP1a/2? Or is it compatible with all versions of Environment 4.0? |
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