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Trouble with visibility in TMO SP2
I have an issue with the range my crew is able to see in light fog conditions. For instance, during a clear sky, moonlit night, windspeed 11 m/s, crew at battlestations (deck watch efficiency 100%), light fog, although I see very clearly the small tanker through the TBT (probably some 4000 yards away), I'm unable to lock it. My crew finally spots the bloody tanker at short range, some 500 yards away. Needless to say the tanker noticed me too. This happened consistently to me since I've enabled SP1a and SP2, I did not have this problem with SP1. Is it because of the sensors, or are the new environmental effects to blame?! I would be extremely grateful for your help on this one.
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Ditto
Same goes for me, it is pretty frustrating. Im currently on my first patrol, and I am actually able to make the ship using the manual quicker than my lookouts can spot them. Also medium fog is rediculiously thick. I dread encountering thick fog. Anyone know how to increase the crews visual detection distance using S3ditor??
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Player sensors are effected by crew effieciency in TM.
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So you are saying basically my problem is to green of an inital crew. I swear on everything holy that i have never had to be so close to id a ship. And each and everytime at that.
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I purged TMO SP2 of all Environmental 4.0 mod files and in TMO SP1a I reverted to the scene.dat in TMO SP1. Problem gone - in similar conditions to those described in post #1 (moonlit night, light fog, 2m/s windspeed, crew at battlestations), my crew spots a modern split freighter at 8800 yards. And the freighter was coming directly towards my sub, bow on . So somehow sensor efficiency in light fog conditions is related to the stunning effects in Environmental 4.0 mod. That's a pity, the scenery looked so much better...
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:hmm: interesting. That seems to correlate to something else i noticed. I *thnk* its related to wave settings if indeed true. If true, easily fixed.
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We also needs a fix for the exaust smoke that comes out also submerged...:hmm:
But the new graphic and gameplay is fantastic! You were right:D |
Could someone be persuaded to create a hotfix to correct this issue then? Love TMO + Environmental 4.0 but I know squat about modding :oops:
@ claybirdd: Yes, medium fog is very thick, but for some reason heavy fog is only moderately thick! :hmm: |
Im looking into it.
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I found the problem. Its in the fog settings. In specific the ObjectsRelativeZMax variable in the fog distances.
Heres the fixed file: http://www.ducimus.net/sh4/release/fixed_scene.7z As so far this is the file thats will be in TMO SP1B, whenever i get done with it. |
Thanks a million Duci.:p
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Hi all.
Ducimus, I am also having the "fog of war" problem, as I call it. Its either full visibility or light fog with visibility down to less that 500 metres. It really spoils an otherwise near-perfect simulation!! My wife wishes I had never discovered the Silent Hunter series because dodgy fog or not, I cant stay away from the total immersion I feel when I'm stalking my prey!!:arrgh!: Could you please elaborate on the location of the faulty fog file?? I have Service Pack 1a and Service Pack 2 installed and cant seem to find the necessary file? I am looking for a cfg file called "ObjectsRelativeZMax" as you mention but no joy. Just need a nod in the right direction please!:oops: Thanks in advance. |
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I have just reinstalled SH4 and am going through the sub-school missions - thought I was leaking fuel until I realised I still had exhaust smoke underwater! Have to agree though, that Ducimus and friends have transformed this sim into something really special. In the stock game the escorts ignored me in the "convoy attack" - now they are actually interested in sinking me. Big thanks to all :up: . Cheers, RD. |
Thanks a lot Ducimus! :)
Without Trigger Maru I'd have put this game away a long time ago. By the way, what version is this file fix for? SP1a/2? Or is it compatible with all versions of Environment 4.0? |
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