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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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It's seems that lone merchants only zig-zag if they become aware of the presence of an enemy ship by visual means.
So, I put two T1s at long range (surface dusk heavy seas) into a merchant. Being that it was unable to spot me, it continued on a straight course despite having taken two hits. In other words, getting hit by a torpedo is not sufficient indication that there is a threat observing you. That's funny! ![]()
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