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Old 03-04-08, 05:15 PM   #1
gross14
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Default when should i remove the deckgun?

hello my fellow kaleuns

Do anyone of y'all know when i should remove my deckgun so that i can buy a larger conningtower? I have a VIIc in late -44. I would like to keep my gun but all the larger ships have bigger or more guns than me but the RAF and USAAF is killing me with their plans:rotfl:
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Old 03-04-08, 05:42 PM   #2
Grayson02sept1980
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you sure you want to rebuild your U-Boat into a flak cruiser? :rotfl:
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Old 03-04-08, 05:51 PM   #3
bigboywooly
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Historically around 43 they were removed as not much use any more
Some kept them but not many
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Old 03-04-08, 06:11 PM   #4
Kaleu. Jochen Mohr
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Quote:
when should i remove the deckgun?

NEVER!!!!
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Old 03-04-08, 06:14 PM   #5
Brag
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Mohr, I figured you would say that! Where have you been, we've missed you.
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Old 03-04-08, 06:19 PM   #6
gross14
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ok thanks for the answers. But if i remove my gun will the sub travel faster submerged?
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Old 03-04-08, 06:32 PM   #7
Kaleu. Jochen Mohr
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Quote:
Originally Posted by Brag
Mohr, I figured you would say that! Where have you been, we've missed you.
i have been here.... and ofcourse i would say that, the deck gun is part of my life

@gross14: no it wont, with or without the speed stays the same
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Old 03-04-08, 06:34 PM   #8
Keelbuster
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Keep the deck gun. It's invaluable. The most distressing part of the XXI (aside from the broken features) is the lack of a deck gun.
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Old 03-05-08, 01:54 AM   #9
Tessa
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Quote:
Originally Posted by gross14
hello my fellow kaleuns

Do anyone of y'all know when i should remove my deckgun so that i can buy a larger conningtower? I have a VIIc in late -44. I would like to keep my gun but all the larger ships have bigger or more guns than me but the RAF and USAAF is killing me with their plans:rotfl:
The IXD2's are bout the only boats that can put up serious amount of flak and take out those pesky planes. Later in the war they either get pissed off that you're downing too many of their bombers or stubborn and start sending multiple squadrons after you. If you can down the planes best it does for you is buy you time to submerge and change course so they won't find anything when they come back looking.
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Old 03-05-08, 05:48 AM   #10
HundertzehnGustav
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Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
when should i remove the deckgun?

NEVER!!!!
1++++++

NEVER.
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Old 03-05-08, 10:48 AM   #11
danurve
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Quote:
Originally Posted by gross14
ok thanks for the answers. But if i remove my gun will the sub travel faster submerged?
No.

From what I understand posted by experienced modders and players alike, that is not something the game engine can do.
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Old 03-05-08, 12:04 PM   #12
papa_smurf
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As im currently just starting in 41 with a type IX/C, i'll never remove my deck gun. But once you start getting armed merchants, its pointless trying to out shoot them as your likely to come out worse off.
(I know, as i tried to to take on a Liberty ship with my deck gun - not a good result for me )
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Old 03-05-08, 12:42 PM   #13
fat jez
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Quote:
Originally Posted by danurve
Quote:
Originally Posted by gross14
ok thanks for the answers. But if i remove my gun will the sub travel faster submerged?
No.

From what I understand posted by experienced modders and players alike, that is not something the game engine can do.
Aren't the U-boat speeds governable by a config file somewhere? Obviously this couldn't be an "on the fly" change in game, but isn't it an option in SH Commander to remove the deck gun? Would it be possible for the max submerged speed to be tweaked by a knot or two when removing the deck gun?

Apologies if I'm talking rubbish.

Cheers,
Stephen
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Old 03-05-08, 01:42 PM   #14
difool2
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Quote:
Originally Posted by Keelbuster
Keep the deck gun. It's invaluable. The most distressing part of the XXI (aside from the broken features) is the lack of a deck gun.
It is possible to finish off damaged ships with the 20mm of the XXI. Just the other night I nailed a Liberty Ship with a keel shot, but after a 45 degree list she just didn't go down. Surfaced on the high side of the ship (so that her guns couldn't depress to shoot me), and she went down after 400 rounds.
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Old 03-05-08, 02:05 PM   #15
Antiacus
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I have to wonder about the game engine's modeling of gun crew behavior on merchant ships.

I'd like to know if those guns were manned at all times when underway. If not, i think it would take a minimum of 2 minutes, and often up to 5 minutes to actually get one into action.

I never fought in WW2 but i was a crewman on a ship that served in ww2. As an example, it took us at least 8 minutes to get a .50 cal manned, mounted, loaded & into action from the word "go". Of course we had to drag it topside from the Gunnersmates locker but that took only 3-4 minutes.

As an experienced sailor it just feels like things all around happen too quickly in this game. In heavy seas things are 2 or even 3 times slower than in calm seas, depending on the evolution.

I could be wrong, but it seems that a u-boat crew that is prepared could easily surface, man the deck gun, and get several rounds off before an unprepared merchant crew could get lead headed the other way. If the guns were permanently manned & ready I'll concede it couldn't be done.
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