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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2008
Posts: 42
Downloads: 31
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Hallo, this one is my first post. After playing stock SHIII for a while, I have just started my first career with GWX2. So here come the questions.
1) mines I read that GWX includes minefields. I am a bit worried. How do we defend against them? Is there some kind of warning when we are getting close to them or do we just die when we run out of luck? Some kind of precaution etc? 2) Hydrophone, or "me < Bernard" In stock SHIII, one of the things I enjoyed doing was taking over the hydrophone and spotting ships that Bernard couldn't spot. Unfortunately, GWX2 has reversed this situation. Bernard spots a ship, speaks out bearing etc, I then take over the hydrophone and I still can't hear it! Not until it gets really-really close. What changed here? How come in GWX2 I lost my ability of spotting ships through the hydrophone? Anyone else experienced this? OK, these are my questions, a big thank you to all who participated in the making of GWX2.
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U52 VIIB SHIII GWX2 84% Realism |
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#2 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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1) never had a problem with mines... you have a map where the minefields and anti-Uboat-nets are at the ports and the Strait of Dover is covered ith anti-Uboat-Mines till GWX tells you it is sve to pass through.
Well other than that I have no clue where mines could be... I also have never passed the strait of dover dived but if I thought I have to ... I did it at night and very carefully ![]() There is a paragraph in the GWX-Manual about mines and what to do if you ran into one. about 2) Yes I have experienced this as well and honestly I do not make a big thing about it... I have a very good sonar officer and let him do the spotting... And Welcome to the board!
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SH3 Commander GWX 2.0 OLC GUI |
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#3 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Welcome to SubSim
![]() As far as the mines are concerned there is no defence against them. As in real life if you hit one there is a high probability that you will die. As a rule of thumb try to follow these simple suggestions: 1. Always check the maps you have when you're leaving/entering a friendly port 2. Try not to sail (submerged) very close to the British coast as there are loads of mines there. 3. Always remember that the minefields evolve with the war and they get bigger. 4. When you're entering an enemy harbour or you approach enemy land try to think for yourself where you would have positioned the mines yourself. That's a simple way to stay alive. 5. You can also use SH3Gen to get some inteligence information concerning minefields but don't expect too much. Just a generic knowledge of their existance. and finally....... 6. Whatever you do stay out of the British Channel. It is heavily mined
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#4 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Welcome aboard, TS!
![]() Friendly minefields are marked on the pull down chart located on upper left side of screen. Mines can only be placed in shallow water. So if you stay in deep water the problem is greatly minimized. You may want to look in my website for more info. I don't know about the hydrophone, it works fine on my game. Good hunting, ![]()
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#5 |
Chief of the Boat
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Welcome aboard TS13
![]() I think your mine questions been well covered.....deep water and surface running are your best chance. As for the hydrophone guy, it's swings and roundabouts, a fully qualified and seasoned operator will serve you well in-game, but often I take the station personally and here them first. ![]() |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Also, there's a volume button on it. Big improvement of reception.
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#7 |
Stowaway
Posts: n/a
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Make the amb_hydrophone file SILENT.
Kpt. Lehmann posted a silent hyrophone file in a mod for us hearing impaired a few months ago. You will be surprised what you can hear with a totally silent hydrophone and the engines stopped. |
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#8 |
Eternal Patrol
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I don't know who made this mod but it was recent. It is JSGM ready and places enemy mine fields on your navigation map. You still have to use the pulldown for friendly mines. I use the mod and it looks great.
http://the-silent-hunter-.com
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RIP Laufen zum Ziel |
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#9 |
Electrician's Mate
![]() Join Date: Jun 2005
Posts: 135
Downloads: 0
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When I approached Dover Strait, I had been observing Allied merchants and warships where they going, their routes, then assumed its ok for me to follow their routes or paths to get thru. I never encountered a mine in Dover Strait in 2.0. Only mine I encounter was by Firth of Forth and killed me couple weeks ago because I was off the path where merchants and warships commute. It really risky to travel submerge by Firth of Forth since there destroyers patrolling and they would detect me because not enough room to avoid with two lands being 1-2km apart for long way and there shallow water. I tend to go on merchant routes between Scapa Flow and Lerwick during early war years, have not encountered any mines there yet but still have to assume there's mines somewhere and best to stick onto merchant routes.
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