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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2007
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I dont get it. I installed GWX mod and its great. But when i tried to torpedo a boat the torpedo went 250 meters and then made 180 turn and come right at me. My ship sank because of my own torp turned on me.
Anyone got any explanations??? |
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#2 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
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You fired an acoustic torpedo, it locked onto you, the closest, loudest source? :hmm:
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#3 |
GWX Project Director
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Circle runners are alive and well in GWX.
![]() Infact, investigation into the sinking of U-869 points to a circle runner as the cause of her demise. |
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#4 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
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Never let Bernard set the gyro angle.... EVER!
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#5 |
Planesman
![]() Join Date: Sep 2007
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wow guys. You really made something out of SH3. I say goodbye to SH4 and play SH3 from now on.
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
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Run slow and quiet next time you fire an acoustic torp.
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#7 |
Weps
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Congratulations Herr Kaleun!
You just died Gunter Prien stile!
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#8 |
Ace of the Deep
![]() Join Date: Jul 2002
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You always see in the movies "Hot, straight, and normal". Is that why they listened to make sure that the bearing rate of the torp wasn't changing radically which I guess would mean a circle runner?
Can you here your fish running in in SH3? So, I am assume the thing to do if you get a circular run would be to crash dive? Finally, are GWX2 circle runs true geometric circles or is there some randomization? Since, most of the time your sub should be making 1-3 kts when taking the shot anway. Thanks.
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#9 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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#10 |
Ace of the Deep
![]() Join Date: Sep 2006
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Have never seen a circle runner in GWX. Have had an acoustic chase after me...but no circle runners. Have also had a torpedo bounce off of a ship, get disoriented, and then keep going...in a straight line after me as well.
Two things to do when an acoustic comes after you...kill your noise and/or dive. You can even do both. I think once you get below 20 meters it cannot hit you because it does not go down further than that...but I could be wrong on the depth. |
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#11 | |
Subsim Aviator
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if the torpedo seems to be changing it's bearing rapidly (and you didnt fire at a target that would warrant a rapid course change) that means you have a circle runner... but it is not that common, and usually only occurs after firing an acoustic torpedo.
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#12 |
Watch
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I've been hit by my own torpedo but survived because the damage model for subs is so odd compared to ships. It did a lot of damage to the compartment but as I was surfaced the flooding didn't effect me and so I patched up and continued.
Here's hoping that in sh5, if your sub has a big hole in it, it acts like it has a big hole in it. |
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#13 | |
Ace of the Deep
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#14 | |
Shore leave
![]() Join Date: Apr 2007
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See http://www.uscg.mil/History/webcutte...ow_Koiner.html A much better end, I think.
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