SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-23-08, 06:11 PM   #1
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
Default I got hit bt my own torpedo?

I dont get it. I installed GWX mod and its great. But when i tried to torpedo a boat the torpedo went 250 meters and then made 180 turn and come right at me. My ship sank because of my own torp turned on me.

Anyone got any explanations???
Gotmilk is offline   Reply With Quote
Old 02-23-08, 06:16 PM   #2
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
You fired an acoustic torpedo, it locked onto you, the closest, loudest source? :hmm:
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 02-23-08, 06:19 PM   #3
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,992
Downloads: 124
Uploads: 0


Default

Circle runners are alive and well in GWX.

Infact, investigation into the sinking of U-869 points to a circle runner as the cause of her demise.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 02-23-08, 06:22 PM   #4
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
Default

Never let Bernard set the gyro angle.... EVER!
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX



Schwuppes is offline   Reply With Quote
Old 02-24-08, 05:59 AM   #5
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
Default

wow guys. You really made something out of SH3. I say goodbye to SH4 and play SH3 from now on. The GWX mod makes it perfect for me. I LOVE IT!!!
Gotmilk is offline   Reply With Quote
Old 02-24-08, 08:04 AM   #6
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Run slow and quiet next time you fire an acoustic torp.
__________________
Letum is offline   Reply With Quote
Old 02-24-08, 08:18 AM   #7
TomcatMVD
Weps
 
Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
Default

Congratulations Herr Kaleun!
You just died Gunter Prien stile!
__________________
TomcatMVD is offline   Reply With Quote
Old 02-24-08, 09:43 AM   #8
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default

You always see in the movies "Hot, straight, and normal". Is that why they listened to make sure that the bearing rate of the torp wasn't changing radically which I guess would mean a circle runner?

Can you here your fish running in in SH3?

So, I am assume the thing to do if you get a circular run would be to crash dive?

Finally, are GWX2 circle runs true geometric circles or is there some randomization? Since, most of the time your sub should be making 1-3 kts when taking the shot anway.

Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline   Reply With Quote
Old 02-24-08, 10:40 AM   #9
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Circle runners are alive and well in GWX.

Infact, investigation into the sinking of U-869 points to a circle runner as the cause of her demise.
This is a new one for me. I listen to the torp when attacking single ships, not during a convoy attack. I wonder if some of the misses were circle runners.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-24-08, 12:17 PM   #10
NealT
Ace of the Deep
 
Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
Default

Have never seen a circle runner in GWX. Have had an acoustic chase after me...but no circle runners. Have also had a torpedo bounce off of a ship, get disoriented, and then keep going...in a straight line after me as well.

Two things to do when an acoustic comes after you...kill your noise and/or dive. You can even do both. I think once you get below 20 meters it cannot hit you because it does not go down further than that...but I could be wrong on the depth.
NealT is offline   Reply With Quote
Old 02-24-08, 01:49 PM   #11
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by MarkShot
You always see in the movies "Hot, straight, and normal". Is that why they listened to make sure that the bearing rate of the torp wasn't changing radically which I guess would mean a circle runner?
you can listen to your torpedo on the hydrophone after it is fired... it will sound like a medium - high pitched whine.

if the torpedo seems to be changing it's bearing rapidly (and you didnt fire at a target that would warrant a rapid course change) that means you have a circle runner... but it is not that common, and usually only occurs after firing an acoustic torpedo.
__________________
GoldenRivet is offline   Reply With Quote
Old 02-25-08, 10:14 AM   #12
bertle
Watch
 
Join Date: Dec 2007
Posts: 29
Downloads: 20
Uploads: 0
Default

I've been hit by my own torpedo but survived because the damage model for subs is so odd compared to ships. It did a lot of damage to the compartment but as I was surfaced the flooding didn't effect me and so I patched up and continued.

Here's hoping that in sh5, if your sub has a big hole in it, it acts like it has a big hole in it.
bertle is offline   Reply With Quote
Old 02-25-08, 01:46 PM   #13
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by bertle
I've been hit by my own torpedo but survived because the damage model for subs is so odd compared to ships. It did a lot of damage to the compartment but as I was surfaced the flooding didn't effect me and so I patched up and continued.

Here's hoping that in sh5, if your sub has a big hole in it, it acts like it has a big hole in it.
Yea - in sh3 multiplayer i've been torped a few times by 'friends', and survived. Subs do seem a bit too sturdy sometimes. On the other hand, DCs can end it right quick.
__________________
Keelbuster is offline   Reply With Quote
Old 02-25-08, 03:37 PM   #14
ChrisG2100
Shore leave
 
Join Date: Apr 2007
Posts: 70
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Infact, investigation into the sinking of U-869 points to a circle runner as the cause of her demise.
Per the U.S. Coast Guard, it now seems that she was sunk by a coast guard ship that though she'd DC'ed an already exsisting wreck.

See http://www.uscg.mil/History/webcutte...ow_Koiner.html

A much better end, I think.
__________________
GWX 1.03 SH3 Commander 2.7
100% Realism w/MoBo v1.0 -
Except for (External View) It's just too good
U-48, Type VIIB, 1nd Patrol
8th Patrol Overall
Now sending reports to
operationspinnennetz.isaf.us
ChrisG2100 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.