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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2008
Location: Toronto, Canada
Posts: 22
Downloads: 20
Uploads: 0
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I'm not sure what the offical term is but did GWX 2 do away with the wake trail on the ownship on the navigation map? I understand that it may not be realistic to have the wake show, but I found it a handy referance. Any way to make it return?
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
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yea, there is hope
i remember i brought them back by copying some of the Layout or Menu files from the 1.3GWX over to 2.0 GWX. It is somewhere in the small size TGA files... ![]()
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#3 |
Chief of the Boat
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Is this the longer wakes mod your referring to
![]() If it is....it doesn't work properly in GWX2.0 ![]() |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Tails on the map I think Jim
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#5 |
Watch
![]() Join Date: Feb 2008
Location: Toronto, Canada
Posts: 22
Downloads: 20
Uploads: 0
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Yes, the tails on the navigation map.
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#6 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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you can get your contact tails here if you want em back
http://files.filefront.com/Contact+T.../fileinfo.html ![]() |
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#7 | |
Chief of the Boat
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