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-   -   wake trail in GWX 2 (https://www.subsim.com/radioroom/showthread.php?t=131287)

bertockamus 02-19-08 11:58 AM

wake trail in GWX 2
 
I'm not sure what the offical term is but did GWX 2 do away with the wake trail on the ownship on the navigation map? I understand that it may not be realistic to have the wake show, but I found it a handy referance. Any way to make it return?

HundertzehnGustav 02-19-08 12:00 PM

yea, there is hope

i remember i brought them back by copying some of the Layout or Menu files from the 1.3GWX over to 2.0 GWX.
It is somewhere in the small size TGA files...:D

Jimbuna 02-19-08 12:25 PM

Is this the longer wakes mod your referring to http://img255.imageshack.us/img255/621/thinkbigsw1.gif

If it is....it doesn't work properly in GWX2.0 :nope:

bigboywooly 02-19-08 12:43 PM

Tails on the map I think Jim

bertockamus 02-19-08 01:31 PM

Yes, the tails on the navigation map.

Morts 02-19-08 02:06 PM

you can get your contact tails here if you want em back
http://files.filefront.com/Contact+T.../fileinfo.html :up:

bertockamus 02-20-08 09:05 AM

Thanks Morts, but is there a way to get it back for your ownship?

Captain Nemo 02-20-08 10:15 AM

It puts tails back on contacts as well as your ownship. I don't think it's possible to have the tail back on your ownship only. To be honest I much prefer contacts without the tail a bit more of a challenge I suppose, but everyone to their own.

Nemo

SmokinTep 02-20-08 10:16 AM

Why?...........you should know which direction you are going......:lol:

STEED 02-20-08 10:36 AM

Quote:

Originally Posted by SmokinTep
Why?...........you should know which direction you are going......:lol:

Out the door turn right straight on then right again. "Barman a pint of my usual good man." :D :cool:

Piece of cake easy as pie. :D :lol:

Jimbuna 02-20-08 11:40 AM

Quote:

Originally Posted by bigboywooly
Tails on the map I think Jim

Ah...right :yep::up:


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