SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-17-08, 08:51 PM   #1
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
[TEC] Damage Repair Times

Hey guys,

One of the things I want to mod for RFB is the time it takes for the crew to recover from damage. Currently the game is set up like this:

The game gives a maximum amount of time that it will take for a certain type of damage to be repaired. The values used for every compartment are as follows:
  • Minor damage: 0-20% damage, 12 minutes.
  • Moderate damage: 20-60% damage, 30 minutes.
  • Major damage: 60-100% damage: 60 minutes.
Obviously these are pretty short times. They are set up for every compartment, so one could make the repair times longer for compartments housing critical and/or hard-to-repair items (like the rudder transmission and the dive planes).

It's been proposed by swdw and me to change the values to this:
  • Minor damage: 30 minutes.
  • Moderate damage: 3 hours.
  • Major damage: 7-8 hours.
Thoughts on this would be greatly appreciated. Thanks!
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 02-17-08, 09:19 PM   #2
CaptainHaplo
Silent Hunter
 
CaptainHaplo's Avatar
 
Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
Depends on what your looking for. Realistically - even the proposed times are too short - major damage could take days to repair. However, the numbers used are really for gameplay reasons - think about it - even "moderate" damage that causes leaking in a compartment is going to sink your sub if it takes 3 hours to fix - by then the sub is flooded and sunk.

If you could specify times for each piece of equipment - then making bulkhead damage "quickly" fixable in relation to the rest of the stuff in the compartments would satisfy the unfortunate gameplay requirements.

I like the idea - I just see it as a real issue for gameplay.
__________________
Good Hunting!

Captain Haplo
CaptainHaplo is offline   Reply With Quote
Old 02-18-08, 05:00 AM   #3
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Okay, so now I'm understanding the whole damage system thing a bit better. The values I quoted above (for default) are for damage sustained to the hull. Damage repair times are stored in Weapons.upc and Equipment.upc. Here's the breakdown:

All weapons and equipment have 50 hit points.

Equipment

All equipment loses efficiency at the following rate: minor damage: 30%, moderate damage: 50%, major damage: 100%.

All equipment is repaired in the maximum possible number of hours: minor damage: 4 hours, moderate damage: 10 hours, major damage: 15 hours

Weapons

All weapons are affected as follows:

Damage is split up into 2 sections, minor and major. With minor damage, efficiency is reduced by 100% and the recovery time takes 12 minutes. For major damage, efficiency reduction is the same, and the recovery time is 10 hours.

Now, looking at that, how does damage recovery shape up? I could try setting the recovery time for damaged items like the dive planes and the rudder transmission to NULL, since really those items couldn't be repaired at sea (Aces of the Deep had that feature). Anything else that stands out, in particular?
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.