![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
![]() S! all again, and thanks for the warm welcome the other day. This is a nice community, one where even a n00b like myself feels right at home immediately
![]() But anyway, being the beginner that I am I've set up a couple of simple missions to get myself acquaintanced with submarine warfare, and one of them goes a bit like this: So it's all very basic stuff as you can see, and in this case the goal, of course, is to survive that Hunter and his DCs. OK, so no problem there, and I actually did succeed in fooling the bugger and subsequently escaped him by running silent & deep. But then, after having surfaced again later on, I suddendly heard my watch officer call out "flugzeug gesichtet!". And yes indeed; I had just the time to grab my binoculars to see a RAF Sunderland diving towards me with a seemingly dead-serious intent of putting my sorry a*se out of the U-Boot business, so down under we crashed again pretty sharpish ![]() He missed, however, so I lived to fight another day. But how the HELL did he came about??? Did that Hunter call him up or what? I most certainly didn't put him in there myself!!! Now don't get me wrong. This is not a gripe but on the contrary a praise, in that surprises like this are just the coolest thing IMHO ![]() And oh yeah - that particular cat-and-mouse session lasted 16hrs game time before I was finally in the clear ![]() And yep, I'm still totally jazzed up from the encounter... ![]() S! all again and happy hunting. What an EXCELLENT simulator this is! Last edited by msalama; 02-10-08 at 05:25 AM. |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
Im not the best person to answer this in detail, but I belive that in a single mission, 2 out of the 3 campaign layers are also loaded up along with what ever you scripted your self.
One of these is LND layer which contains all the airbases, you will never physically see an airbase as its an invisible radius that will randonly spawn aircraft within it - when an enermy unit (ie - the player) is detected. So yes - random units will still spawn in a single mission. And yes units can call in other units to hunt you down, not sure exactly how it works though. Its funny but I find that the more you learn about the mechanics of SH3 and how the world actually works, the more 'magic' you lose from the actual experience of playing it, i think ignorace is bliss in this case. ![]() Last edited by JU_88; 02-10-08 at 05:26 AM. |
![]() |
![]() |
![]() |
#3 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#5 |
A-ganger
![]() Join Date: Feb 2008
Location: New Zealand
Posts: 75
Downloads: 0
Uploads: 0
|
![]()
good on ya mate, hope you keep loving the game. when are you planning to join us on the frontlines(start a carrer)
Good hunting kaptain!
__________________
Kaptain Hans Wolf U-48 Type VII B U Boot Flotilla Wegener 3 patrols 48.291 tonnes sunk "i do not know what weapons world war 3 will be fought with, but world war 4 will be fought with sticks and stones" |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
it works like this
when you put in your mission its layed into the scripted layer of the campaign the units from the lnd layer and the random layer of the campaign are layed in also in the lnd layer (land) there are naval and air bases with units available to dispatch to any contact within a defined sphere (put a base in your mission and go through the settings) what it means is if your inrange of the base and get detected they will dispatch units air or sea or both to get you. plus the random layer units you may come across. the only real way to eliminate random units in your missions is to just have your mission in and no campaign layers I made my first mod to do this its called MBFL mod (Mission builders Fast loader mod) it takes out the campaign layers gets your mission working with only units you put in it and drops mission loading time to less than a minute in most cases. it does however disable your campaign game while active but jsgme puts back the layers unharmed when you deactivate so you can still continue your career its more a mission builders mod testers thing than a player thing but it is fine to do single missions on as a player if you like its available on my FF here http://hosted.filefront.com/MushMartin and heres the release thread http://www.subsim.com/radioroom/showthread.php?t=103633 Warning missions that came included with GWX 2.0 may not be useable with MBFL as some of those missions utilize units from the campaign layers M |
![]() |
![]() |
![]() |
#7 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
![]()
Thanks for the answers gents. Will most likely start a career sometime next week after getting the ropes a bit more sorted I think... so wish me luck skippering that type IIA guys
![]() And thanks for the layers and mod info MM. I'm going to try your mod out at some point, but still think I'll keep the layers activated for now because I want to see what the game throws at me when I least expect it... S! |
![]() |
![]() |
![]() |
|
|