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Old 02-10-08, 04:30 AM   #1
msalama
Samurai Navy
 
Join Date: Feb 2008
Location: In an octopus's garden
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Default A single mission surprise :0

S! all again, and thanks for the warm welcome the other day. This is a nice community, one where even a n00b like myself feels right at home immediately

But anyway, being the beginner that I am I've set up a couple of simple missions to get myself acquaintanced with submarine warfare, and one of them goes a bit like this:



So it's all very basic stuff as you can see, and in this case the goal, of course, is to survive that Hunter and his DCs.

OK, so no problem there, and I actually did succeed in fooling the bugger and subsequently escaped him by running silent & deep. But then, after having surfaced again later on, I suddendly heard my watch officer call out "flugzeug gesichtet!". And yes indeed; I had just the time to grab my binoculars to see a RAF Sunderland diving towards me with a seemingly dead-serious intent of putting my sorry a*se out of the U-Boot business, so down under we crashed again pretty sharpish

He missed, however, so I lived to fight another day. But how the HELL did he came about??? Did that Hunter call him up or what? I most certainly didn't put him in there myself!!!

Now don't get me wrong. This is not a gripe but on the contrary a praise, in that surprises like this are just the coolest thing IMHO It's just that I didn't know there's seemingly a built-in random element to the missions in there somewhere - or is the AI actually so clever as to request for air support if they deem it worthwhile?

And oh yeah - that particular cat-and-mouse session lasted 16hrs game time before I was finally in the clear

And yep, I'm still totally jazzed up from the encounter...

S! all again and happy hunting.
What an EXCELLENT simulator this is!

Last edited by msalama; 02-10-08 at 05:25 AM.
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Old 02-10-08, 05:14 AM   #2
JU_88
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Im not the best person to answer this in detail, but I belive that in a single mission, 2 out of the 3 campaign layers are also loaded up along with what ever you scripted your self.
One of these is LND layer which contains all the airbases, you will never physically see an airbase as its an invisible radius that will randonly spawn aircraft within it - when an enermy unit (ie - the player) is detected.
So yes - random units will still spawn in a single mission. And yes units can call in other units to hunt you down, not sure exactly how it works though.

Its funny but I find that the more you learn about the mechanics of SH3 and how the world actually works, the more 'magic' you lose from the actual experience of playing it, i think ignorace is bliss in this case.

Last edited by JU_88; 02-10-08 at 05:26 AM.
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Old 02-10-08, 05:23 AM   #3
msalama
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Quote:
So yes - random units will still spawn in a single mission. And yes units can call in other units to hunt you down, not sure exactly how it works though.
I see. Thank you for the explanation m8.
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Old 02-10-08, 06:47 AM   #4
msalama
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Quote:
i think ignorace is bliss in this case.
Yeah! I've been like - and, occasionally, maybe a bit too - playing this game so far, but bored? Not bloody once...
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Old 02-10-08, 07:22 AM   #5
Kaptain Hans Wolf
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good on ya mate, hope you keep loving the game. when are you planning to join us on the frontlines(start a carrer)

Good hunting kaptain!
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Kaptain Hans Wolf
U-48
Type VII B
U Boot Flotilla Wegener
3 patrols
48.291 tonnes sunk

"i do not know what weapons world war 3 will be fought with, but world war 4 will be fought with sticks and stones"
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Old 02-10-08, 07:31 AM   #6
Mush Martin
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it works like this

when you put in your mission its layed into the scripted
layer of the campaign
the units from the lnd layer
and the random layer of the campaign are layed in also

in the lnd layer (land) there are naval and air bases
with units available to dispatch to any contact within
a defined sphere
(put a base in your mission and go through the settings)
what it means is if your inrange of the base and get
detected they will dispatch units air or sea or both
to get you. plus the random layer units you may
come across.

the only real way to eliminate random units in your missions
is to just have your mission in and no campaign layers
I made my first mod to do this its called

MBFL mod (Mission builders Fast loader mod)
it takes out the campaign layers gets your mission working
with only units you put in it and drops mission loading time
to less than a minute in most cases.
it does however disable your campaign game while active
but jsgme puts back the layers unharmed when you deactivate
so you can still continue your career

its more a mission builders mod testers thing than a player thing
but it is fine to do single missions on as a player if you like
its available on my FF

here

http://hosted.filefront.com/MushMartin

and heres the release thread

http://www.subsim.com/radioroom/showthread.php?t=103633

Warning missions that came included with GWX 2.0 may not be
useable with MBFL as some of those missions utilize units from
the campaign layers

M
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Old 02-10-08, 08:09 AM   #7
msalama
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Thanks for the answers gents. Will most likely start a career sometime next week after getting the ropes a bit more sorted I think... so wish me luck skippering that type IIA guys

And thanks for the layers and mod info MM. I'm going to try your mod out at some point, but still think I'll keep the layers activated for now because I want to see what the game throws at me when I least expect it...

S!
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