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#1 |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
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Has anyone else had the problem of external noises when using the hydrophones?
It doesn't happen very much and is more the exception than the rule but man its annoying. When I go to depth for a sound check I stop the electrics, right click the sonar logo and do a manual sweep with the speakers turned up full. Now normally you hear the ambient noise and if you're lucky the thump-thump of a lonely freighter ![]() ![]()
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#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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It's a stock SH3 bug, where a sound (e.g. the wind) gets "stuck" and loops all the time. Only way to fix it is to save, exit, and reload.
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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I've just made a new wind sound [Haunting Atlantic Wind], ya never know it may stop this, but I doubt it :hmm:
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#4 |
Commander
![]() Join Date: Jan 2007
Location: Kent
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Thanks for the fast answer. That solves that then
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Yup, the wind loop gets stuck, very annoying. Save, exit and reload is only fix
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#6 | |
Seasoned Skipper
![]() Join Date: Jul 2008
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#7 |
Sonar Guy
![]() Join Date: Jun 2008
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If u have external camera enabled select ure sub and move the camera below the surface. The blubbering of the water kills the windloop and ure ready to go for the hydro.
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#8 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
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There is a mod somewhere containing a blank amb_Hydrophone.wav ( don't remember the name ). I have it installed, it's 71 Kb and since the room is as quiet as a monk's cell. JMV
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#9 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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The thing with the wind blowing madly through the sub HAS to have something to do with Bernard. When that happens, I'm surprised to not see the maps and papers go flying all around the inside.
![]() Seriously, to make the stuck wind sound loop go away, switch to the conning tower view and then go back down into the sub. It makes the wind in the sub stop.
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#10 |
Watch
![]() Join Date: Feb 2006
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No, it doesn't. Not when submerged...
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