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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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I posted a little tounge-in-cheek thread over on the general forum but here I am serious. Here is the proof:
![]() Here is my mod list: SILENT SERVICE 1.2c GRAPHICS MOD 1_TMaru_Trigger_Maru_1.7.6 2_TMaru_Sound 3_TMaru_GFX-ROW_Version_5 TMARU_Stock_Gramaphone ROW NEW SeaFoam from Jaketoox ROW Sound Effects vs_8 NSM4 classic RSRDC_P3_TM_v320 Skin Pack warships_retextured_v1_3 At first I thought it was RSRD that was causing this phenomenon but I just upgraded to RSRD Phase III and it is still happening. Its gotta be something in the new TM 1.7.6 since I never had this problem in 1.7.5. Here is my AIRSTRIKE.CFG Maximum Aircraft Range=1500 ;[>0] in kilometers Poor Airbase Modifier=0.5 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.7 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.8 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.9 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.0 ;[>0] Modifier on strike probability at night Default Air Strike Probability=20 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=20 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=90 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=25 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec) As you can see I changed the Night Modifier to 0.0 but still aircraft haunt me at night. From what I have read this is completely Ahistorical in the Pac theater. Please help! Thanks! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#2 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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Just a wild guess here, but I'm thinking that Strike Modifier only changes the probablility of a strike being launched specifically at you from an airbase or a carrier, not whether a plane that just happens to be flying nearby at night sees you and attacks.
Does the aircraft (if it is properly armed) attack you? If it does, then I believe that we would have to blind the aircraft at night in order to avoid night air attacks. The only other option would be to figure out how to make the engine not allow aircraft flight at night, IMO. |
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#3 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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Do any of the super mods give Japanese aircraft radar in later years?
If they do, it might explain why that is happening. I do not run any of the super mods so I have never seen night attacks. I only remember playing SH3 that a bright light in the sky lite up my U-Boat like daylight. I was then attacked by a British aircraft.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#4 |
Watch
![]() Join Date: Jun 2007
Posts: 17
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Dload ParasB`s airstrike cfg.
or use this, it`s his cfg . it fixed it for me/. Maximum Aircraft Range=2500 ;[>0] in kilometers Poor Airbase Modifier=0.5 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=0.7 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=0.8 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=0.9 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.2 ;[>0] Modifier on strike probability at night Default Air Strike Probability=5 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=20 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=30 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=20 |
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Looks like TM did add radar to at least the H6K, if I'm reading the files correctly.
Code:
[Sensor 5] NodeName=R01 LinkName=ASVMarkI StartDate=19430601 EndDate=19440601 [Sensor 6] NodeName=R01 LinkName=ASVMarkVII StartDate=19440601 EndDate=19451231 |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Those values are "stock" |
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#7 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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![]() Quote:
![]() I'll try this out and let you know. .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#8 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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#9 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
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I've been detecting aircraft at night in my current career since early 1943.
EDIT: Forgot to say I'm running stock 1.4.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. Last edited by fred8615; 02-04-08 at 02:40 PM. |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Yes me to
![]() My installations are SH4 + ROW + RSWD III. |
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#11 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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#12 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
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I just started a new campaign in late 1942, and I'm getting constant night fighters. I've got ROW + TM176 + RSRD(pre-III) and a few graphic updates. I can't remember the versions of TM and ROW I had previously, but this has never happened before, only after I installed the newer versions of TM and ROW, and actually using RSRD
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#13 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Hiya's,
Don't mind manual modding with information given so i followed WernerSobes suggestion The line that reads "Night Modifier=0.0" i changed to Night Modifier=0.01 So far no night attacks, But maybe just me but a few days later i have a hellofatime with 3 groups of planes coming in around miday lol (was fun though) prolly coincidence and me admiring the scenery ![]() But werners suggestion of a 0.01 value seems to of sorted my pretty constant night attacks Have fun Ciao Def |
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#14 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
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I am also suddenly getting night attacks...My latest additions have been RSRDC part III and just today i added "ROW Improved Night Visibility"...
I never had night attacks before....but then again, I haven't sailed as much as many/most people here.
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#15 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Hiya's,
Seems i spoke or typed too soon ![]() Had a few attacks lastnight, Didn't get to see what types of plane as i dove deep asap Will try differing values raising the 0.01 upwards Have Fun Ciao Def |
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