SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-21-08, 06:28 PM   #1
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default U-621 is back in port

... But our patrol was nothing to brag about really.

On 18 July 1942 at 0340 hours we maneuvered to intercept a sound contact in grid square BF17. After locating our target through the scope it was identified as the 1800 ton Coastal freighter S.S. Mountain Wave.

"Our torpedo probably costs more than this rust bucket"

i calculated speed while looking through the scope at the target.

"Damn thing is probably hauling fruit! where are the tankers?"

I decided the tiny tub wasnt worth a torpedo and we were on a bad intercept angle anyhow so i surfaced about 1500 meters ahead of the ship and commenced shelling her. The only gun on the S.S. Mountain Wave is mounted on the stern. Good for dealing with U-boats who are chasing her down... or surface attacks from port or starboard. But there is an arc ahead of the boat where the gun cant concentrate its fire.

We had an easy time of staying ahead of the ship as she zig zagged. After shelling her waterline for several minutes there was a series of massive explosions.

"I dont think she was hauling oranges." the watch officer commented

"No, probably not." i agreed

we departed the area as the ship left a trail of firey debris floating on the surface.

Later that day at 1900 hours we maneuvered to intercept a sound contact, or rather what came to be a pair of sound contacts. Through the scope i observed the S.S. Norness, a 1900 ton coastal freighter and the S.S. Delphin, a 2100 ton small merchant. Again neither ship was probably worth the torpedoes but since there was two of them - and they were both armed - i opted for a submerged attack.

Firing one torpedo at each ship resulted in two misses... the speed calculation was incorrect! after correcting the problem i sent another salvo. The Norness took a hit in the bow and the Delphin went undamaged by what the hydrophone operator reported to be a dud torpedo. I brought the stern tube around and fired a stern shot at the Delphin which completely obliterated the little ship.

"What a costly little engagement that was." i said.

After returning to course we made visual contact with a fast moving American Whale factory ship... in broad daylight. She was bristling with defensive armament and moving much faster than our submerged speed. I knew our only option would be to zig zag in on her to within a fair distance and conduct a schnell boot like attack.

As we rushed in, tiny blasts could be seen all over the whaler, shells could be heard passing overhead and splashing into the sea. fortunately for us the sea state was fairly rough which meant she would have a little more trouble than usual training her guns.

after closing to within 2,000 meters of the massive whaler, her defensive fire was getting uncomfortably close. i computed a quick solution against the zig zagging target and fired a spread of two.

The massive ship turned hard into the torpedoes. this skipper had his whits about him... by increasing the angle of impact, he reduced the chances that the torpedos would fuse. his plan worked.

This whaler had earned the right to make it to port. His fate may be met on the sea one day... but that day was not today. We turned away from the engagement while the massive ship steamed away over the horizon at better than 12 - 14 knots.

We surfaced at dawn and loaded the external reserves. as the loading hatch was closed the lookouts spotted smoke on the horizon. a destroyer. We submerged. Much to our surprise this destroyer was being followed by an armada of merchants.

After closing in onto the targets within the convoy we sighted the closest most reasonable targets we could find and fired our remainint torpedoes. diving away from the incoming destroyers we were never really detected. But heard impacts against the 10,000 ton large merchant we aimed at. sinking sounds and secondaries followed.

out of torpedoes we returned home with a mere 15,879 tons of total merchant shipping to claim.
__________________
GoldenRivet is offline   Reply With Quote
Old 01-21-08, 07:00 PM   #2
Deathfrombelow23
Electrician's Mate
 
Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
Default

Good effort, Rivet! You and your crew had a decent patrol!! Many skippers went out for weeks and didn't even see anything. Would've been nice to get that whaler, but you win some... you lose some. Was this U-621's maiden patrol?
Deathfrombelow23 is offline   Reply With Quote
Old 01-21-08, 07:21 PM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

4th Patrol.

On our first outting we stumbled across a large convoy off the Portuguese coastal waters while en route to our patol grid off the african west coast. we never made it there as we expended all torpedoes on the convoy claiming 3 medium cargos, 1 large cargo and 1 liberty ship over the course of our three day long attack... this gave us a total of 35,587 tons.

On our second Patrol we ran into a small group of merchants and managed to sink a Granville, a large tanker and a coastal freighter before escorts retaliated. We took serious damage and returned to base with 20,640 tons.

On Patrol three I neglected to check my equipment and did not discover a problem with the attack scope until preparing to engage a small convoy of 3 ships. I managed to claim a large merchant, a medium cargo and a coastal freighter using the observation scope for a total of 18,013 tons and put in with the Corrientes resupply ship to effect repairs to the periscope. After leaving Corrientes we sank a Liberty cargo and a passenger cargo for an additional 9,694 tons before returning home.

patrol 4 as you already read about was decent... i just really would have wanted to make better use of those eels. We didnt have the best luck with duds and misses this time out.
__________________
GoldenRivet is offline   Reply With Quote
Old 01-21-08, 07:42 PM   #4
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Nice read, thanks for that.

Your tiny achievements, Herr Kaleun, and much too fluent American English, make me think a bit of... sending a note to Gestapo.

__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-21-08, 07:53 PM   #5
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Well written! I enjoyed the read
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-21-08, 10:47 PM   #6
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

Any patrol that you come back from and have sunk ships is a good one. Think of the ones who didn't make it back!
bookworm_020 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.