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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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I just patched 1.3 to 1.4, and now my mods don't work, do I have to install patch on a clean game then reinstall my mods?
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#2 |
Canadian Wolf
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I always do a clean install when applying new patches, just to eliminate any what ifs down the road if there are problems. As far as mods, some of the 1.3 stuff will not work with 1.4, check the 1.4 Compatability Thread.
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#3 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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Will the following mods work with patch 1.4.
OaksHudGauges SB_13PersonViewCameras_Mod_v1.0 Living_breathing_ocean_DDS Captain_Midnights_CBS_Radio
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#4 | |
Canadian Wolf
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Not sure about the next two, however most of ROW is 1.4 compatible, it is the newer version of LBO. If you have not seen it in game get it, it is awsome. Dave " leovampire " did an awsome job on it. The CBS Radio Mod is compatible. With regards to 1.4 it messes up the gauges so be sure to get Anvart's fix for this, do a search for Dials Fix and I am sure you will find it. Edit: here, http://files.filefront.com/DialsGato.../fileinfo.html RDP |
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#5 |
Canadian Wolf
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RH, what is the status on this :hmm:
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#6 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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I have some of the mods working...but I can live with it. Thanks for all your help.
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#7 | |
Canadian Wolf
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#8 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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Search pattern mod
map table mod 1.3 classic crew mod
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#9 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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all by Captain Cox
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#10 | |
Canadian Wolf
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Can you post the order you have your mods installed in JSGME, that might help as well. RDP |
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#11 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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sure as soon as I get home, about 4 hours from now.
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#12 | |
Canadian Wolf
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#13 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
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NP just as soon as I can get to my computer at home. Thanks again for all the help.
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#14 |
Eternal Patrol
![]() Join Date: Dec 2006
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RH are you using an older version of JSGME ?
if so removing a mod out of sequence is possible and this can screw up your install a bit where the latest wont let you deactivate out of sequence another possiblity is that one of the mods you put in last used some of the same files as the ones not working (this bit assumes that the ones not working went in first) in the case of them using the same files then the last one in is the one that prevails. under those circumstances you have to direct compare the files line by line to see the differences if the differences are all on different lines you can fuse them right away if they have single lines used by both though you have to figure out what stays and what goes. MM |
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#15 |
Raiders of the Deep
Join Date: Dec 2003
Location: U-123 (CA7225)
Posts: 495
Downloads: 255
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I have the new version of JSGME, as it will not let me deactivate out of sequence.
And I put it all in on a new install.
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