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-   -   SH4 Mods help (https://www.subsim.com/radioroom/showthread.php?t=128885)

Reinhard Hardegen 01-12-08 09:41 PM

SH4 Mods help
 
I just patched 1.3 to 1.4, and now my mods don't work, do I have to install patch on a clean game then reinstall my mods?

ReallyDedPoet 01-12-08 09:44 PM

I always do a clean install when applying new patches, just to eliminate any what ifs down the road if there are problems. As far as mods, some of the 1.3 stuff will not work with 1.4, check the 1.4 Compatability Thread.


RDP

Reinhard Hardegen 01-12-08 10:05 PM

Will the following mods work with patch 1.4.

OaksHudGauges
SB_13PersonViewCameras_Mod_v1.0
Living_breathing_ocean_DDS
Captain_Midnights_CBS_Radio

ReallyDedPoet 01-12-08 10:13 PM

Quote:

Originally Posted by Reinhard Hardegen
Will the following mods work with patch 1.4.

OaksHudGauges
SB_13PersonViewCameras_Mod_v1.0
Living_breathing_ocean_DDS
Captain_Midnights_CBS_Radio

Oaks gauges work, see this thread: http://www.subsim.com/radioroom/show...ight=mess+hall

Not sure about the next two, however most of ROW is 1.4 compatible, it is the newer version of LBO. If you have not seen it in game get it, it is awsome.
Dave " leovampire " did an awsome job on it. The CBS Radio Mod is compatible.

With regards to 1.4 it messes up the gauges so be sure to get Anvart's fix for this, do a search for Dials Fix and I am sure you will find it.
Edit: here, http://files.filefront.com/DialsGato.../fileinfo.html


RDP

ReallyDedPoet 01-13-08 09:49 AM

RH, what is the status on this :hmm:


RDP

Reinhard Hardegen 01-14-08 03:17 PM

I have some of the mods working...but I can live with it. Thanks for all your help.

ReallyDedPoet 01-14-08 03:19 PM

Quote:

Originally Posted by Reinhard Hardegen
I have some of the mods working...but I can live with it. Thanks for all your help.

What ones are not :hmm: If I can't help, others might be able to.


RDP

Reinhard Hardegen 01-14-08 03:30 PM

Search pattern mod
map table mod 1.3
classic crew mod

Reinhard Hardegen 01-14-08 03:32 PM

all by Captain Cox

ReallyDedPoet 01-14-08 03:35 PM

Quote:

Originally Posted by Reinhard Hardegen
Search pattern mod
map table mod 1.3
classic crew mod

I am going to have a look at the guts of the Map Table Mod, had a look at the thread, I don't see anything there that tells me that it should not work. Not sure of the other two as I don't use, but others may know more.

Can you post the order you have your mods installed in JSGME, that might help as well.


RDP

Reinhard Hardegen 01-14-08 03:42 PM

sure as soon as I get home, about 4 hours from now.

ReallyDedPoet 01-14-08 03:45 PM

Quote:

Originally Posted by Reinhard Hardegen
sure as soon as I get home, about 4 hours from now.

This would help as some may conflict. Thanks.


RDP

Reinhard Hardegen 01-14-08 03:49 PM

NP just as soon as I can get to my computer at home. Thanks again for all the help.

Mush Martin 01-14-08 03:51 PM

RH are you using an older version of JSGME ?

if so removing a mod out of sequence is possible
and this can screw up your install a bit where
the latest wont let you deactivate out of sequence

another possiblity is that one of the mods you put in
last used some of the same files as the ones not working
(this bit assumes that the ones not working went in first)
in the case of them using the same files then the last
one in is the one that prevails.

under those circumstances you have to direct compare the
files line by line to see the differences if the differences are
all on different lines you can fuse them right away if they
have single lines used by both though you have to figure
out what stays and what goes.

MM

Reinhard Hardegen 01-14-08 04:07 PM

I have the new version of JSGME, as it will not let me deactivate out of sequence.

And I put it all in on a new install.


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