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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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Speed dependant dual exhaust with ADM for the XXI sub. This can be used on SH3 1.4b, GWX 1.03, or GWX 2.0. From the readme file:
This mod will enable a smoke exhaust for the left and right exhaust ports on the XXI. Each exhaust is totally independant of the other. Each exhaust port's smoke is a function of speed. At 0 knots you will just barely see exhaust smoke coming from the exhaust ports. At Ahead Flank (top speed) you will see the maximum amount of smoke. In between those speeds the smoke output in linear in regards to speed. Note that if you are travelling at Ahead Flank and order an All Stop bell the exhaust smoke will still continue and diminish in output as the sub's speed decreases ultimately coming to a very small output at 0 knots. I have made each exhaust independant of each other to open the possibility of engine failures, engine wear, sabotage, etc. to be implemented by SH3 Commander or a stand alone program of my design. This can be made possible in SH3 Commander by using different TGAs for the smoke for given dates. The TGAs could become darker and/or change color as the date increases thus modeling engine wear and tear with use. You could also model increased smoke output and/or darker color smoke in one engine vice the other by using the same method mentioned. Age of the diesels (and thus wear) or sabotage of one/both engines could be modeled also by darker smoke coming from one or both engines. There are many possibilities here! The exhaust smoke is influenced by the wind and thus you will see the exhaust follow the wind. The exhaust smoke is also influenced by the wind your sub causes and the interaction of your sub with the present wind. This is achieved by local and global Air Disturbance Models (ADM). These ADMs are VERY complicated and the best thing to do to try and understand them is read the tweak files and experiment! The exhaust smoke will cease if the exhaust port is covered by water. It will resume once the exhaust port isn't blocked anymore. This also means that the exhaust smoke will cease when you submerge and will restart when you surface. Note that once your sub has surfaced it may 'teeter-totter' until it settles on the surface and thus you may see the exhaust smoke start and stop and restart several times. This can also occur in high seas. Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed! This is version 1.03 of this mod and it includes: - NSS_Uboat21.val - folder called 'Smoke_TGAs_1_03' containing the TGAs used for the smoke - folder called 'Tweak_File_1_03' containing the tweak file for this mod. (see comments in tweak file for explanations and info on exhaust smokes and ADMs) - folder called 'Designed_Values_1_03' containing a text file with the designed values (in case you tweak yourself into a mess......which you will!!) so you can use the Mini-Tweaker tool to reset them back to as designed values or for reference purposes Revision History: 1.00 Initial Release 1.01 Added 3 smoke TGA's per exhaust port named: - Left exhaust port: - XI_Exhaust_L1.tga - XI_Exhaust_L2.tga - XI_Exhaust_L3.tga - Right exhaust port: - XI_Exhaust_R1.tga - XI_Exhaust_R2.tga - XI_Exhaust_R3.tga 1.02 Revamped ADMs. Physics of wind and sub interaction in the wind and how they affect the exhaust smokes enhanced considerably All smoke TGAs are exactly the same now (still overrideable) Tweak file Text file with 'as designed' values Longer stern wake (use tweak file to suit to taste) 1.03 Placed all code for this mod in the .val file to let the user change skins Changed code IDs to be more efficient (on my end) Tweak file is now only a single file The smoke TGAs are overridable by copying your own versions to \data\Textures\TNormal\tex. The image size should be 32 pixels x 32 pixels for best results. These TGAs are packed into the NSS_Uboat21.val file. Upcoming ideas/development for this mod: - Ability to tie to battery recharging mode to give full smoke output when recharging batteries - adding smoke to snorkel - Ability to tie to engine damaged thus removing smoke output when engine not available - Ability to tie to engine damaged thus increasing smoke output when engine damaged - Ability to tie to 'power' of the engines and thus increase smoke output when 'power' increases The mod is based on the SH3 1.4b NSS_Uboat21.val file and has been tested using SH3 1.4b, GWX 1.03, and GWX 2.0. This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy folder 'Racerboy_XXI_SDDE_ADM_1_03_any' to mods folder, enable, and enjoy! I would like to thank my BETA testers for the initial testing of the VIIb version of this mod and the feedback they gave. I would also like to thank the following people for their help/assistance in making this mod a reality: - Kaleu. Jochen Mohr for BETA testing other sub's mods and tweaking - MushMartin - Privateer - DivingDuck - Rubini - A6Intruder - Hitman (for info on exhaust location) - Wolfehunter (for info on exhaust location) - Danlisa (for info on exhaust location) - Hartmann (for info on exhaust location) - Samwolf (for info on exhaust location) - Mast (for info on exhaust location) - and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!) I would like to give credit to the following people: - Ubisoft for making such a wonderful game! Copyright notice: This mod (Racerboy's XXI speed controlled dual exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author. I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or include it in a mod you already have just give credit where credit is due is all I ask. Racerboy ![]() http://dodownload.filefront.com/9312...9bad71f9c07173 |
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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Got it
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#3 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
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Thanks RB, now I have them all!!!
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#4 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Awesome! I love the XXI, and always lamented the scarcity of mods for it
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#5 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
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Is there one for the IXB & IXC ????
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I joined the U S Navy in 1964. Saw the world and a lot more. |
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#6 | |
Black Magic
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![]() Quote:
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#7 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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Ooohya I have it now. Many thanks RB
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Excellent RB,can't wait to finally try this and finish my TypeXXI career and hopefully get to the end of the war
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#9 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
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Thanks a lot RB,
good work ![]()
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#10 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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Racerboy, could you possibly make this download available elsewhere too?
I can't dl from Filefront anymore, sorry. ![]()
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#11 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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I know this won't "break" GWX2, but does it change any aspect that GWX changes?
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#12 |
Admiral
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#13 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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Quote:
if you didn't get it yet, try this one: RB_XXI_SDDE_ADM_1_03_any |
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#14 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
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Thank you RB, very nice.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Works like a charm, thx!
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