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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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In an effort to be more forum friendly when I release new version of my mods and to make my mods centrally located I have thus created this drive-thru. All these links will take you to the latest version of the mod unless noted otherwise.
Exhaust mods (GWX 1.03 version is compatible with GWX 2.0): TIIA SH3 1.4b version: http://www.subsim.com/radioroom/show...46&postcount=1 TIIA GWX version: http://www.subsim.com/radioroom/show...35&postcount=1 TIIB (GWX AI sub): http://www.subsim.com/radioroom/show...14&postcount=1 TIID SH3 1.4b version: http://www.subsim.com/radioroom/show...28&postcount=1 TIID GWX version: http://www.subsim.com/radioroom/show...61&postcount=1 VIIb SH3 1.4b version: http://www.subsim.com/radioroom/show...15&postcount=1 VIIb GWX version: http://www.subsim.com/radioroom/show...84&postcount=1 VIIc SH3 1.4b version: http://www.subsim.com/radioroom/show...39&postcount=1 VIIc GWX version: http://www.subsim.com/radioroom/show...75&postcount=1 VIIc/41 (GWX AI sub): http://www.subsim.com/radioroom/show...80&postcount=1 IXb SH3 1.4b version: http://www.subsim.com/radioroom/show...66&postcount=1 IXb GWX version: http://www.subsim.com/radioroom/show...86&postcount=1 IXc SH3 1.4b version: http://www.subsim.com/radioroom/show...97&postcount=1 IXc GWX version: http://www.subsim.com/radioroom/show...99&postcount=1 IXD2 SH3 1.4b version: http://www.subsim.com/radioroom/show...50&postcount=1 IXD2 GWX version: http://www.subsim.com/radioroom/show...86&postcount=1 XXI SH3 1.4b, GWX 1.03, and GWX 2.0 versions: http://www.subsim.com/radioroom/show...37&postcount=1 * GWX 2.0 compatible means that I have compared the GWX 2.0 files against stock SH3 1.4b files and there were no changes made by GWX 2.0 (they were equal). For those files that did not exist in SH3 1.4b I compared GWX 2.0 files against GWX 1.03 files and there were no changes made (minor change in 9d2 sub but it deals with sub's wake so nothing to worry about) between the two versions. Therefore, by default, GWX 1.03 and the SH3 1.4b version of the mod should work with no problems in GWX 2.0. Flags & Pennants (verifying compatibility still with GWX 2.0): This is still a WIP and can be found here: http://www.subsim.com/radioroom/show...79&postcount=1 Official releases: http://www.subsim.com/radioroom/show...17&postcount=1 SH4 effects (and more) for SH3 (currently not compatible with GWX 2.0): official release (v2.03): http://www.subsim.com/radioroom/show...49&postcount=1 Members mods tweaked by me: These are not my mods but I have tweaked them to my taste: Reece's 16km scene with more reflections (JSGME ready): http://dodownload.filefront.com/8577...9bad71f9c07173 My custom GUI: this is a compilation of mods from forum members to make a custom GUI. It includes FLBSale's 6 dials mod and others. The only thing original from me is the layout and tweaks done to make it all work. JSGME ready. Racerboy's custom HUD (GUI): http://dodownload.filefront.com/8090...9bad71f9c07173 Last edited by TheDarkWraith; 12-23-07 at 07:12 PM. |
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Thanks for the easy links Racerboy. Great work done dude.
![]() ![]() ![]() I'm alway proud to show off your smoke work! ![]() |
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#3 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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THX Racerboy,
pretty good job ![]() ![]() ![]() ![]() ![]() |
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#4 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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What an excellent idea
What an excellent idea
![]() ![]() ![]() ![]() I wonder :hmm: Venatore ![]() |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Thank you and congratulations!
- this will be always on top of the 1-st page. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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congrats for all the mods you made.
its a good idea of you sto start your own mod-list thread ![]() im sure it gets visited a lot
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Gruß ![]() |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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#8 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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LOL
Remember Venator - imitation is the ultimate form of flattery! ![]() @RB very good idea - this was turning into the "RB mods" forum. ![]() |
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#9 |
Planesman
![]() Join Date: Jan 2007
Location: London
Posts: 195
Downloads: 0
Uploads: 0
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I think we need a sticky on this one!
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#10 |
A-ganger
![]() Join Date: Sep 2006
Location: Malta,The Unsinkable Aircraft Carrier
Posts: 75
Downloads: 93
Uploads: 0
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This sures saved me some time looking for each individual mod.Job Well done.
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#11 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Yorkshire
Posts: 131
Downloads: 22
Uploads: 0
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Nice one RB,
This is great ![]() All you Other Karleuns out there, this guy never ceases to amaze me ![]()
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K Gunz (U-83) ![]() ![]() |
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#12 |
Pacific Aces Dev Team
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Link to this thread added in the sticky
![]() Good job RB ![]()
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One day I will return to sea ... |
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#13 | |
Black Magic
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#14 |
Bilge Rat
![]() Join Date: Mar 2007
Location: Munich, Germany
Posts: 1
Downloads: 33
Uploads: 0
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![]() ![]() Although reading the forum and testing mods for a while now, finally my first post. A big "thanks" for all your effort. Awesome work! Cheers, Dirk |
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#15 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Hi Racerboy,
thanks for your great work. ![]() Please tell me, that are the actual versions of your mods, or are there another? Thanks, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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