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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2007
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http://www.subsim.com/radioroom/showthread.php?t=126016
This mod is for SH4, much more accurate than the stock method in estimate target's range. Any mod like this for SH3 GWX2?:hmm:
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Haven't played SH3 or SH4 for months... |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
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Not that I know of.
BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship. Yeah, the mast is already very hard too see in SH3, and things get tougher because finding the waterline on the target ship is very hard, too, when the target is above 4km for the damn haze. I wonder how they in history estimated the range with binoculars even without reference marks... (and the bearing, too. I don't think you can do "Ship spotted at 246!," you're not even holding a compass (and even then it must have been not that accurate) so I guess it must have been much more rough and inaccurate value in reality) |
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#3 | |
Watch
![]() Join Date: Dec 2007
Location: Sweden, Norrrbotten
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I guess that they had a fairly good idea where the bearings where... they were standing on a sub and you have forward as 0 and behind is 180? Try run on 100% and u get an idea of how it was like, you start to actually learn where the darn ships are just by standing on the bridge not using bino's |
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#4 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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#5 | ||
Lieutenant
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Location: Japan
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#6 | ||
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
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![]() Quote:
![]() BTW, I'm not running 100% but I turn off map and use weapon officer only for ID. Last edited by jimmie; 12-21-07 at 07:54 AM. |
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