SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-20-07, 11:42 PM   #1
u.Prestige
Loader
 
Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
Default Any mod like this for GWX2?

http://www.subsim.com/radioroom/showthread.php?t=126016

This mod is for SH4, much more accurate than the stock method in estimate target's range.
Any mod like this for SH3 GWX2?:hmm:
__________________
Haven't played SH3 or SH4 for months...
u.Prestige is offline   Reply With Quote
Old 12-21-07, 03:38 AM   #2
jimmie
Lieutenant
 
Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
Default

Not that I know of.

BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship.

Yeah, the mast is already very hard too see in SH3, and things get tougher because finding the waterline on the target ship is very hard, too, when the target is above 4km for the damn haze.

I wonder how they in history estimated the range with binoculars even without reference marks... (and the bearing, too. I don't think you can do "Ship spotted at 246!," you're not even holding a compass (and even then it must have been not that accurate) so I guess it must have been much more rough and inaccurate value in reality)
jimmie is offline   Reply With Quote
Old 12-21-07, 04:57 AM   #3
Ice Forge
Watch
 
Join Date: Dec 2007
Location: Sweden, Norrrbotten
Posts: 28
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by jimmie
Not that I know of.

BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship.

Yeah, the mast is already very hard too see in SH3, and things get tougher because finding the waterline on the target ship is very hard, too, when the target is above 4km for the damn haze.

I wonder how they in history estimated the range with binoculars even without reference marks... (and the bearing, too. I don't think you can do "Ship spotted at 246!," you're not even holding a compass (and even then it must have been not that accurate) so I guess it must have been much more rough and inaccurate value in reality)

I guess that they had a fairly good idea where the bearings where...
they were standing on a sub and you have forward as 0 and behind is 180?

Try run on 100% and u get an idea of how it was like, you start to actually learn where the darn ships are just by standing on the bridge not using bino's
Ice Forge is offline   Reply With Quote
Old 12-21-07, 05:39 AM   #4
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by jimmie
BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship.
That's purely coincidental, since the alignment doesn't matter with US stadimeter they have implemented in SH4(as opposed to the ****ty german stadimeter in SH3 ). As a matter of fact most US periscopes didn't even have a horizontal crosshair.
Fincuan is offline   Reply With Quote
Old 12-21-07, 07:06 AM   #5
jimmie
Lieutenant
 
Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Fincuan
Quote:
Originally Posted by jimmie
BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship.
That's purely coincidental, since the alignment doesn't matter with US stadimeter they have implemented in SH4(as opposed to the ****ty german stadimeter in SH3 ). As a matter of fact most US periscopes didn't even have a horizontal crosshair.
That will make the range measure job hellva easier!! Oh that's why people said US TDC is more advanced (ok not TDC exactly)
jimmie is offline   Reply With Quote
Old 12-21-07, 07:09 AM   #6
jimmie
Lieutenant
 
Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Ice Forge
Quote:
Originally Posted by jimmie
Not that I know of.

BTW, it's interesting, in the linked post he aligned the horizontal crosshair to the horizon (which is same to waterline in the case) but not to the waterline on the target ship.

Yeah, the mast is already very hard too see in SH3, and things get tougher because finding the waterline on the target ship is very hard, too, when the target is above 4km for the damn haze.

I wonder how they in history estimated the range with binoculars even without reference marks... (and the bearing, too. I don't think you can do "Ship spotted at 246!," you're not even holding a compass (and even then it must have been not that accurate) so I guess it must have been much more rough and inaccurate value in reality)
I guess that they had a fairly good idea where the bearings where...
they were standing on a sub and you have forward as 0 and behind is 180?

Try run on 100% and u get an idea of how it was like, you start to actually learn where the darn ships are just by standing on the bridge not using bino's
Yes, even I can tell 0 and 180 But I couldn't tell a ship is spotted at 16 or 18, or 243 or 246, without a compass integrated into the bino or something. I was talking about unrealistic accuracy there... or if that was indeed possible I'd like know how they did.

BTW, I'm not running 100% but I turn off map and use weapon officer only for ID.

Last edited by jimmie; 12-21-07 at 07:54 AM.
jimmie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.