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Old 12-20-07, 11:22 AM   #1
mauriga
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Default colored ships

hi guys,

I play GWX (2.0) almost 100% realism.

Sometime in the map popup a little square indicate a ship position, her speed (low, medium or fast) and her bearing.

I supose it popup 'cos the BDU or others u-boats report its position (and other datas).

If my suposed is right I tought that BDU (or U-boats) report if the ship is allied (red square) Axis (blue square) or neutral (I dont' remember which colour).

In GWX (2.0) the squares are always grey, so I want the colour back (as in the stock game).

Is it possible?

Tnx in advance.

mau----

P.S.: sorry 4 my bad English
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Old 12-20-07, 11:41 AM   #2
Redfox11
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I play GWX2.0, and I actually don't mind the grey contacts and go full speed to check its nationality -as I assume the unit that forwarded the report might not get the information right-what really bugs me is that you get those grey contacts even when you're not on the surface

Someone please explain to me how the U boat could get a radio signal when submerged?
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Old 12-20-07, 12:14 PM   #3
mengle
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Quote:
Originally Posted by mauriga
hi guys,

I play GWX (2.0) almost 100% realism.

Sometime in the map popup a little square indicate a ship position, her speed (low, medium or fast) and her bearing.

I supose it popup 'cos the BDU or others u-boats report its position (and other datas).

If my suposed is right I tought that BDU (or U-boats) report if the ship is allied (red square) Axis (blue square) or neutral (I dont' remember which colour).

In GWX (2.0) the squares are always grey, so I want the colour back (as in the stock game).

Is it possible?

Tnx in advance.

mau----

P.S.: sorry 4 my bad English
Yes it's possible i use gwx contact color , use only the files in menu , not in air ore sea!
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Old 12-20-07, 12:17 PM   #4
GreyBeard
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Quote:
Originally Posted by mengle
Yes it's possible i use gwx contact color , use only the files in menu , not in air ore sea!
What happens if you use the air and sea files?
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Old 12-20-07, 12:33 PM   #5
von Zelda
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Quote:
Originally Posted by Redfox11
Someone please explain to me how the U boat could get a radio signal when submerged?
Long wave radio signals were received at periscope depth; short wave were not.
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Old 12-20-07, 12:42 PM   #6
mauriga
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sorry mengle, but
I don't get wery well what I have to do

Could U explain me step by step.

Tnx

mau----
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Old 12-20-07, 12:55 PM   #7
Redfox11
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Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Redfox11
Someone please explain to me how the U boat could get a radio signal when submerged?
Long wave radio signals were received at periscope depth; short wave were not.
Mmmmh, ok, as I am at periscope depth, I should receive the contacts, when deeper than periscope depth, I should not, right?:hmm:

I am reloading my current patrol to verify this assumption.

Thank you for your answer von Zelda
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Old 12-20-07, 02:49 PM   #8
mengle
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Quote:
Originally Posted by mauriga
sorry mengle, but
I don't get wery well what I have to do

Could U explain me step by step.

Tnx

mau----
you open the files and you see air, sea and menu maps, open the menu, you see gui map, open the map drop bearing , contline, dashline into your gui file
and unitsfiles in the unitmap
I'm not using air and sea files becouse there aren't compleet, many new ships and plaines in GWX. And it works without
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Old 12-21-07, 03:55 PM   #9
mauriga
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Tnx mengle

I got "GWX contact color" and I have the color back now.

But...
all the ships (and my u-boat too) now have the tails as well.

I wouldn't the tail (its more realistic).
Do U know how to hold the colours and leave the tails?

Tnx a lot.

mau----
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Old 12-21-07, 05:19 PM   #10
mengle
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Quote:
Originally Posted by mauriga
Tnx mengle

I got "GWX contact color" and I have the color back now.

But...
all the ships (and my u-boat too) now have the tails as well.

I wouldn't the tail (its more realistic).
Do U know how to hold the colours and leave the tails?

Tnx a lot.

mau----
don't know , backup first and try perhaps change one file with the original file, in my opinian there is a file for the tail a file for the color , sonor , but i'm not sure and don't forget to backup first before you try!!!!
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Old 12-21-07, 05:24 PM   #11
HW3
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The tail can be found in data/Menu/Gui/ContLine.tga. This file is also used for the hydrophone contact line.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
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Old 12-25-07, 06:50 PM   #12
emaluzer
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where do I get this gwx contact color mod at?
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Old 12-27-07, 05:38 PM   #13
emaluzer
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nevermind, it was at the realuboatsim page
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