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Old 12-10-07, 02:46 AM   #1
MarkShot
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Default GWX 1.03 & GWX 2.00 - game play/balance the same?

I haven't played SH3 or its mods for a long time.

I've been busy with SC/DW and Harpoon recently.

However, I am tempted to to play a little SH3. I am already completely configured and with GWX 1.03 and associated minor mods as I like it.

I've looked at the release notes for GWX. As far as I can tell, gameplay and balance between your sub and the convoy/escorts is unchanged between 1.03 and 2.00. Thus, I am inclined to be lazy and play what I have already installed.

So, I just want to confirm that despite the many things which have changed that gameplay/balance between your sub and the convoy/escorts hasn't been altered with regards to the 1.03 to 2.00 upgrade, correct?

Thanks.
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Old 12-10-07, 03:14 AM   #2
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if i understand you correctly... no, after playing the game and reading the manual i dont think there has been any substantial change to the AI settings, however there have been TONS of new aircraft, merchant units, and warship units for both allies and axis added to the sim. as well as a great many other historical activities and corrections in 2.0

i dont think that you are going to notice a great change in the way the game is played between gwx 1.03 and 2.0... but i guarantee you will see a lot of things you didnt think SH3 would ever have.

there is also a lot of promise with the addition of AI torpedoes in another mod unrelated to GWX... if that mod can be made compatible with GWX you are going to have a real fight on your hands.
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Old 12-10-07, 03:18 AM   #3
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What are AI torpedos? I am unfamiliar with the concept? As an ASW weapon or the potential for SH3 to form real wolfpacks?

Thanks.
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Old 12-10-07, 03:23 AM   #4
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there is a modder in the SH3 mods forum who has managed to develop working torpedoes for the AI to use against you, or for friendly AI u-boats to use against merchants.

this means that on a foggy surface run, when your watch officer spots a PT boat speeding out of the fog toward you, it might very well be dropping a torpedo into the water and that torpedo stands a good chance of hitting you.

this also means that when you stumble across an enemy submarine it will no longer be fireing ONLY deck guns at you... you will see the wake of a torpedo speeding toward you.

he is still in the "work in progress" stages and finishing up some bugs, but he has product with real potential.

im interested in seeing where it goes.
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Old 12-10-07, 03:25 AM   #5
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http://www.subsim.com/radioroom/showthread.php?t=126216

there is a link to his thread... a link to a video demo is also there somewhere
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Old 12-10-07, 05:00 AM   #6
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On the whole play balance in GWX2.0 is similar to GWX1.03. In beta testing however I found that I had to make some adjustments to the way I played in later years for two reasons.

1. Although there have been no changes to AI sensor settings, a vast number of changes to the deployment of forces means that things in GWX2.0 are a lot more unpredictable. This goes down to the random units to be found patrolling and in the makeup of convoys. There are a number of new units some with interesting characteristics that you simply have to see to believe. I'm not going to write a spoiler here but there are still a lot of things I'm learning about how this game plays.

2. Late War is fare more engaging and challenging. Try coming out of port in 1944 in Brest or Flesburg in 1945 and you will see why. The air units alone and the addition of some beautiful touches to what happens during an air raid by Allied level bombers make playing late war worth the challenge of staying alive.

Beware though! The eye candy is too good not to miss, so playing with external camera is a must. But this can be a distraction from your duty as Kaleun of your boat. You need to be careful not to get too hung up with looking at stuff and concentrate on conning your boat when things are getting hairy.

To be honest even though I've been "playing" it for the better part of this year during beta testing, I plan to be playing it for some time to come just so I can see some of the fantastic work the deve team has put together for the community.

My recommendation, get off your butt and get it installed and see the difference. 2.0 is a whole new game!


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Old 12-10-07, 05:54 AM   #7
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Quote:
Originally Posted by MarkShot
What are AI torpedos? .

Could be Artificially Inseminated?:hmm:

Would that make those torps b@5t@rd5?
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Old 12-10-07, 09:09 AM   #8
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Spot on TarJak

My thought exactly
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