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Old 12-07-07, 04:21 PM   #1
Stiebler
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Default How to Raise Maximum Periscope Extension?

I got tired of constantly trying to see over high waves whilst at periscope depth in a heavy storm. The obvious solution would be to allow the periscope to extend higher for each U-boat type (the current restriction is too low for realism), but I can't find the parameter in any of the files. Presumably I have overlooked it somewhere. Does anyone know where to look? And I don't mean changing 'periscope depth' in the NSSubmarinexxx.cfg files! Sometimes it is useful to extend the periscope to see your target, even if it does mean greater risk of being seen oneself.

Obviously, one cannot raise the schnorchel height, but I noticed recently, for the first time, that the constant oscillation of the engine-room crew between diesel and electric engine rooms during a storm (as the waves keep breaking over the schnorchel, shutting off the air flow) causes a massive deterioration in the engine room crew's fatigue. Presumably this problem affects stock and GWX, as well as NYGM. Something to watch out for on long schnorchel patrols. When the weather is rough, schnorchel only at night, and closer to the surface than normal schnorchel depth to avoid this problem.

Thanks for any help.

Stiebler.
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Old 12-07-07, 04:28 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Stiebler
I got tired of constantly trying to see over high waves whilst at periscope depth in a heavy storm. The obvious solution would be to allow the periscope to extend higher for each U-boat type (the current restriction is too low for realism), but I can't find the parameter in any of the files. Presumably I have overlooked it somewhere. Does anyone know where to look? And I don't mean changing 'periscope depth' in the NSSubmarinexxx.cfg files! Sometimes it is useful to extend the periscope to see your target, even if it does mean greater risk of being seen oneself.

Obviously, one cannot raise the schnorchel height, but I noticed recently, for the first time, that the constant oscillation of the engine-room crew between diesel and electric engine rooms during a storm (as the waves keep breaking over the schnorchel, shutting off the air flow) causes a massive deterioration in the engine room crew's fatigue. Presumably this problem affects stock and GWX, as well as NYGM. Something to watch out for on long schnorchel patrols. When the weather is rough, schnorchel only at night, and closer to the surface than normal schnorchel depth to avoid this problem.

Thanks for any help.

Stiebler.
look in data\Objects for the Turm files. In the Turmxx_x.sim files there are controllers called obj_Extensible. There is one for the snorkel, one for the obs scope, one for the periscope, and maybe some for other items. I believe (off the top of my head) that the attack periscope is type=0 and the obs_scope is type=1. The type= is how you tie the controller to the object. Now the max_height determines it's maximum extension (in meters) and ext_time determines how fast it extends (or lowers) and it's in seconds.
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Old 12-07-07, 04:31 PM   #3
Anvart
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Quote:
Originally Posted by Stiebler
I got tired of constantly trying to see over high waves whilst at periscope depth in a heavy storm. The obvious solution would be to allow the periscope to extend higher for each U-boat type (the current restriction is too low for realism), but I can't find the parameter in any of the files. Presumably I have overlooked it somewhere. Does anyone know where to look? And I don't mean changing 'periscope depth' in the NSSubmarinexxx.cfg files! Sometimes it is useful to extend the periscope to see your target, even if it does mean greater risk of being seen oneself.

Obviously, one cannot raise the schnorchel height, but I noticed recently, for the first time, that the constant oscillation of the engine-room crew between diesel and electric engine rooms during a storm (as the waves keep breaking over the schnorchel, shutting off the air flow) causes a massive deterioration in the engine room crew's fatigue. Presumably this problem affects stock and GWX, as well as NYGM. Something to watch out for on long schnorchel patrols. When the weather is rough, schnorchel only at night, and closer to the surface than normal schnorchel depth to avoid this problem.

Thanks for any help.

Stiebler.
Objects folder ...
For example: Turm7c_3_hd.sim file ...
Controller: obj_Extensible ... (for any scope) ...
Parameter: max_height ... (5 m default) ...

P.S. ha-ha ...
We with Racerboy have written almost simultaneously ...
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Old 12-07-07, 10:38 PM   #4
gimpy117
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go to 10 meters, your tower might show in a wave trough, but i don't think ships can see that
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Old 12-08-07, 12:03 AM   #5
kenijaru
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that would depend on how close he is, how smart the watch crew is, the light... blah blah blah.
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Old 12-08-07, 03:55 AM   #6
Koondawg
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I have had my boat porpoise during heavy seas until I submerge to at least 40m...kinda annoying when you have a swan roaming and your trying to get a bearing on a tanker...
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Old 12-08-07, 04:26 AM   #7
3Jane
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But surely that is all part of the fun of this game, the frustration and added difficulty with weather conditions such as that.
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